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OGEpisodes Blog

Video Games Live

Work means no time for Gamespot and as you can see from this last week, I haven't been here at all. Still, I'll make it up to you by talking about somewhere that I went...last week. Oh well, good enough. By the way guys, I haven't forgotten about either the Kingdom Hearts II project or the top ten list, it will be done I assure you.

So where did I go last week? You may have heard of Video Games Live. The show was on a tour around America for a good part of last year and now the show had come to London for one night only. I couldn't miss an opportunity like that so I was on my way to the Hammersmith Apollo with some other people. Once we finally got there, we waited in an increasingly long queue until the doors opened after a surprisingly short amount of time.


The front of the Apollo

Heading inside, we were automatically given a Ubisoft CD for free which supposedly contained music from some of the French developer's latest releases. Unfortunately, mine didn't have any CD inside it >_>. After buying some peanuts, we headed upstairs to find that there was quite a lot of activities going on. Looking around, I saw a large crowd gathered round someone or something. For a second I thought it was a famous developer or something but peering over the crowd I realised that in fact it was none other than the Wii! And not only that, the staff were inviting people to give the console a play. And that's exactly what I did. Yes, I played the Wii, albeit tennis from Wii Sports.


This guy actually just walked in front of my photo, but he's obviously very happy on making an appearance on Someblog. By the way, check out his shirt. "Somebody set up us the bomb."


No, that dude's not me but the white thing is a Wiimote! He sure is setting a good example with the wrist-strap. No flying Wii-motes here thank you very much.

Also on display was Guitar Hero II so I gave that a go and as per usual with Guitar Hero games it was insanely fun. There's nothing more satisfying than pulling off a crazy guitar solo on that game, let me tell you.

Of course, at gaming conventions, there's bound to be some cosplayers. I didn't see that many to be honest. I think I saw some lame attempts at Cloud, Reno and Squall but these two were my personal favourites.


"Stay away from the summoner!" Yuna certainly stands out from the crowd, that costume is down to a tee.


It's Manny Calavera! My personal favourite cosplayer of the evening - so simple, but yet so effective. He even gave me a holepunched card! You'll know what I'm talking about if you've played the game.

Hanging around outside was great and everything, but where it was really at was inside the auditorium. Bare in mind that when I talk about the game music played, it probably won't all be in the right order considering the show was a week ago and I have the memory of a retarded fish. Loads of people were playing wireless Mario Kart DS and talking on Pictochat on their slick, shiny DS Lites before the performance which really made me rue the time when I left my DS Heavy in my bedroom. After we had settled down and waited a fair bit considering we were slightly early, the orchestra settled down, the composer came on stage to a raptuous applause and then, silence. And so the show began with a stroke of genius. A left and right pong paddle was displayed on the screen with the orchestra making beeping noises as the "ball" hit a surface. That kind of start is bound to get laughs wherever you go. The majority of the opening section comprised of classic arcade games, some of them even too early for me to remember. What?! I'm only 21 O.K.!? We went through classics like Donkey Kong, Frogger, OutRun, Tetris, Defender, Ghouls 'n' Goblins and others which I can't quite remember. There were lots of "whoops" from the audience when a new game came on though. Nostalgia can really get to ya.


How many reiterations have there been of this game?

Next up was one of my favourite sections of the night. After the conductor and host introduced themselves, Hideo Kojima appeared on the screen and introduced none other than Metal Gear Solid. The main theme from the game was played at the beginning but then, the infiltration music kicked in and, on the stage, a cardboard box started moving. Cue many laughs. A real-life guard stood nearby and when he heard the box, an actual exclamation mark appeared above his head! A cardboard one, granted but I still lol'd.


"You've been playing Super Mario Sunshine haven't you?" - Psycho Mantis


Observe the box on stage. "You can't see me, I'm Solid mother****** Snake!"

The footage completely went in hand with the music and it was a great start to the show. Next up was cult classic Beyond Good & Evil which had some amazing music in it - although I've never played the game it did look fantastic. Designer Michael Ansel came on stage after and admitted that there is a possibility of a sequel to the game. I'll definitely have to give that a look if he is actually telling the truth.

Next was a big disapointment, as we had to sit through five minutes of "Headhunter". Both the music and the game sounded and looked pretty bad. Bad choice of game there guys. A bit of Tomb Raider came on as well which, in all honesty, wasn't that bad. Let's see, what else...Ah yes, Civilisation IV. That's right. Civilisation. Rather average. I know the game has great music and it looks amazing but the orchestra didn't necessarily do that justice. My girlfriend liked it but that's probably due to the fact it was one of the only games which didn't consist of badass individuals smashing stuff up.


A stunning looking game and one of the best RTS's out on the market, if not of all time - Civilisation IV.

Right before the interval, Tommy Tallarico announced that come Final Fantasy music was to be played. WOW! Totally unexpected! All the fanboys screamed when he announced that the piece would be One Winged Angel as the orchestra burst into a Latin-fuelled rendition of the most famous piece of video game music. However a BIG disapointment was that Square had refused to allow Video Games Live permission to use footage from their games so there was no Sephiroth turning around in the fire as it played. Gee Square, could'ya have a heart for one second at least?

After the interval, they really started pulling the big guns out. The Legend of Zelda's main theme started playing, Mario games had an orchestrated version of their theme and Sonic's music sounded rather weird orchestrated but funnily enough, it worked perfectly. The main problem with Zelda and Mario was that only one piece was played from each - the main theme. Surely they could have got a few more tracks and fused them into a medley? Some Myst and World of Warcraft tracks were thrown in there as well but, it might have just been me, but Myst's music sounds almost identical to Civilisation's. World of Warcraft was impressive in terms of both footage and music but I'm afraid it still won't persuade me to buy the game. I WILL NOT BOW IN!


As much as I love the main Zelda theme, there is more music in the game y'know?


The famous dwarf from World of Warcraft.

One of the best events of the evening was when Martin Leung a.k.a. the "Video Games Pianist", who you may have seen around the internet playing the Mario theme blindfolded on a piano. Well yes, he was present at the show and as a sort of way to make up for the lack of Final Fantasy footage, the organiser's got Leung to play a Final Fantasy medley on the keyboard. While many people will tell you this was a fantastic performance, I don't think he was that good. He tried to sort of add his own unique twists on the Final Fantasy theme's but it ended in him really not doing justice to Uematsu's work. Leung played all sorts from FFIV to FFX and for the most part, it was good. Near the end however, the sound system inside the auditorium began to produce a lot of static which effectively ruined the end of his performance. British presentation at it's best. Still, props to Leung for the most part. In fact he returned later on in the show to play the Mario and Tetris themes, yes, blindfolded. Now that was impressive. Funny how he plays better blindfolded than without a blindfold. No doubt he's practiced it many, many times but the speed on which his fingers hit the keys was astonishing.


That's just some guy playing the piano blindfolded.

Another very enjoyable part of the evening was when Tallarico called up people from the audience to participate in a video game based competition. The first featured a guy who "went by the alias of T-Bird" playing Space Invaders. If he completed the level he would receive the amount of points he had scored in money. Apparantly, whilst holding the controller, when he moved, the ship on the screen would too in relation to his movements. But it was pretty obvious to me that there was just some guy controlling the ship behind the scenes according to T-Bird's movements. Nice try though guys. T-Bird failed by the way. The second challenge was a two player game of Frogger. Unfortunately it was a male vs female contest and this certain female didn't do any good for the reputation of female games. Yeah, she lost without crossing the level once. The male in question won a nice laptop.

After a rather dull showing of a game that I think Tallarico has worked on before - Advent Rising - was played, the show was coming to a close. So what better way to close off the evening with Halo?! Yes, Master Chief in full green suited glory was seen shooting some alien dudes on the screen while Halo's main theme was played, which sounded very nice indeed, especially so with a live choir. Not that I'm an expert of Halo's music mind you, since I don't own either of the games. As a sort of encore, some more Halo was played right at the end but this time, there was footage of Halo 3. Nothing new mind you, just old trailer footage.


Lots of cheering when this one came on, let me assure you.

To sum up, the evening was a blast and I certainly think that the events that have been put on as a part of this London Games Festival is a step in the right direction for the UK industry. I still had a few quips with the evening however. Firstly, the outside-of-concert features were not well put together. An example: Guitar Hero II was on demonstration on a walkway hardly 2 metres wide. In the actual show, I fell that while it was a great performance, they still need some spit and polish on some of the features. For instance, play more music from each game, explore each one's music more than they are at the moment. Also, it's important to get a good sound balance between video footage and music which was not quite there on the evening. Even so, if Video Games Live comes round your area, I highly recommend giving it a go.

My Top Ten Most Anticipated Next-Gen Games - #4

#4 - Blue Dragon



My Kingdom Hearts II project...ruined...

Position: 4
Name: Blue Dragon
Platform: Xbox 360
Developer: Mistwalker, Artoon
Publisher: Microsoft Game Studios
Genre: RPG
Release Date: 2007

The second of Mistwalker's games grabs a very high position on my list. The Xbox was never really well received in Japan. So with the 360, Microsoft are trying to attract the Japanese market with more JRPGs. Blue Dragon appears to be the pioneer in all of this. As with all Mistwalker games, Blue Dragon features a very high pedigree of developers as well with not just Uematsu and Sakaguchi again, but Dragon Ball artist Akira Toriyama who produced stunning graphics in the recent Dragon Quest VIII.

The thing that probably singles Blue Dragon out from Lost Odyssey is that although it features the same turn-based battle system that Lost Odyssey features, it doesn't look as boring. Whereas Lost Odyssey's system looks like it could get old after a few hours, Blue Dragon's seems to have more longevity. Of course, this is mainly due to the fact that it's much nearer to release than Lost Odyssey but somehow, I just anticipate that Blue Dragon will end up being the better game.

The battle system seems pretty standard but it seems to have a great deal of action. One thing that slightly annoys me is the battle interface in which the character's face who you are controlling appears in a large square, at the top right of the screen. It just looks downright messy to me and you can hardly see the battlefield. Of course, the game gets it's name from the blue dragon's that reside behind your characters in battle. In battles, the dragons will help you out A LOT. They will basically do all of the attacking. There will be the mix of special abilities to use with the dragon and from what we've seen, it looks like the player has to work in unison with the dragons throughout the game.

Outside of battle, you can explore the vivid world in full 3-D and to add to this, you have actions available to you for treasure and the like but also, you have the ability to gain an advantage on your enemy by a jumping attack. This can be utilised by walking up to the monster, and before it can attack you, you can hit the enemy to give your party the first strike in battle.

Many people are liking this game to the amazing SNES fan-favourite Chrono Trigger, since it has a few of the developers from CT working on this project. While I think it could take some of it's influence from Chrono Trigger I seem to be getting some Final Fantasy IX vibes from the game as well. And what game mixing Chrono Trigger with Final Fantasy IX could be a failure?

Good Points: Great graphics, exciting looking gameplay, nice roaming system, light-hearted action.
Bad Points: Some of the interface looks messy in battle, gameplay could wear thin after extended playing.

My Top Ten Most Anticipated Next-Gen Games - #5

#5 - Gears of War



By the way, once again I must apologise profusely for my laziness over the last week, but I've been doing a lot of work setting up for my Kingdom Hearts II project video finale. I will catch up believe me guys.

Position: 5
Name: Gears of War
Platform: Xbox 360
Developer: Epic Games
Producer: Microsoft Game Studios
Genre: Third-person shooter
Release Date: November 17

I know what your thinking. "What is up with this guy, Gears of War is already out!". Well, not in the UK it isn't. Plus, when I made this list, it wasn't out either. So now we've got that out of the way I would like to say that preceding the release and reviews, Gears of War was higher on this list. Yes, the game did get many, many positive reviews but this has actually made me more indifferent to the game.

In the game, you play as heavy brute Marcus Fenix who, after being rescued from his prison cell, finds an apocalypse-esque situation going on in his home planet of Sera, with monsters named the Locust Horde, effectively, taking over the planet. So, it's up to you, as Fenix to stop the Locusts and save Sera from obliteration.

Gears of War is not your ordinary shooter. In this game, you need to use cover to survive. Go running in, all guns blazing and you have very little chance of surviving. A very interesting concept, I'm sure you'll agree and this is what first got me interested in the game, along with the fact that it was getting so much hype from the gaming public. In fact, designer Cliff Bleszinski said himself that the game is highly influenced by Capcom's legendary Resident Evil 4.

So apparantly, the gameplay works excellently in it's careful and cautious approach to combat but from what I've seen, the single player campaign is just too short. 8-10 hours is the estimated time it will take you to complete this game. Phoenix Wright: Ace Attorney is longer than that. Yes, a DS game is longer than a next-generation Xbox 360 one. It seems very short but very sweet.

This is remedied however (maybe not completely) by the multiplayer mode. Players can play through co-operative story mode or your standard deathmatch modes and such too. These look immensely fun, adding many hours to the Gears of War experience, even more so if you have Xbox Live. Some complaints have been made about annoyance joining friend's matches, but that really doesn't bother me at the moment, especially considering there's suggestions that Epic plan to solve this problem later on.

What of all this disappointment by the reviews then? Well, from looking at a lot of them I seem to get the idea that most of the reviewers give the game a lot of love because of how amazing it looks. This thing cost $10 million to make and it shows it. I see it as the best looking game ever made. It truly is a next-generation experience, but it just doesn't have the single player that I imagined. 8-10 hours is rather pathetic and even if there are numerous difficulty levels, it just doesn't seem enough for a game with such strong gameplay under it's belt.

As I said, after the US release I have become very indifferent of Gears of War. Hence, it goes slap-bang in the middle of my list. Heck, I'm still exicted as hell for the game but some of that excitement has now turned into sheer curiosity.

Good Points: Inventive gameplay with the player always having to be alert looking for cover. Multiplayer looks extremely enjoyable. Best graphics I've ever seen in a game.
Bad Points: I can't see the game having too much longevity. Single player mode is much too short.

My Top Ten Most Anticipated Next-Gen Games - #6

#6 - Mass Effect



After taking a days break for absolutely no reason at all, it's back to the list. This feels like a perfect time to apologise for my inactiveness in unions during weekdays. I am trying to resolve it, honest.

Position: 6
Name: Mass Effect
Platform: Xbox 360
Developer: Bioware
Publisher: Microsoft Game Studios
Genre: Action RPG
Release Date: Q1 2007

Honestly, you didn't think that I'd move away from RPGs for that long did you? Actually, Mass Effect is an action RPG but when it's made from a developer that I highly admire, Bioware, you know it's going to be a kind of game with innovative new features that totally amaze the gaming public. Just take a look at the praise that Knights of the Old Republic received, namely from it's ability to let the player determine their path throughout the game through the decisions that they make.

The feature above will also be in Mass Effect but it has had some improvements made to it and, with the 360s power, it could allow for even more complicated plot branches. One of the best features about KotOR was the conversation system which enabled you to choose what you wanted to say from a list of options. We have seen this in a number of games but none utilised it effectively as KotOR did. This has been enhanced with Mass Effect with not only the ability to choose what you're going to say, but do it in mid-conversation with a NPC. So for instance, if you don't like what your hearing from some alien or other, you can threaten him into telling the truth while he's telling you some information. Or if you think he's being honest you can thank him and clear off. Of course, this was just used for the purpose of example. That is one of the RPG elements of the game.

But it's an action RPG right? So what about the action? This is the point in which I'm slightly worried about Mass Effect. Frankly, the combat doesn't look like anything special at all. It's played as a third-person shooter. It looks very basic indeed, nothing really special stands out from what I've seen from the footage so far. I really think that Bioware need to find a good balance between all of this plot and the actual gameplay. That being said, Mass Effect does sport a nice looking skill-set system, in which you assign your skills to your character, named Commander Shephard incidently, and then he learns special abilities and powers accordingly. Also, it looks like a wide-range of weapons will be available, some with very interesting abilities. I guess it's not all bad then.

I haven't even touched upon the story yet. It takes place in the future, in 2183 to be precise. A prophecy dictates that every 50000 years, machines come to harvest "all organic life". And for some odd reason, that time is occuring in Mass Effect. Shephard's mission at first is to stop the armies of a legendary agent turned bad and from there, one thing comes to another until you encounter a much bigger threat. Yes, not the most imaginitive of stories but I''m sure the plot branching system will make it more memorable by a great deal.

Good Points: Revolutionary and open-ended plot system. One of the best graphics I've seen on the 360 so far. Interesting levelling system.
Bad Points: Actual combat looks plain and uninteresting.

My Top Ten Most Anticipated Next-Gen Games - #7

#7 - Super Smash Bros. Brawl



The text is really getting on my nerves...

Position: 7
Name: Super Smash Bros. Brawl
Platform: Wii
Developer: ??
Publisher: Nintendo
Genre: Fighting
Release Date: 2007

One of the best franchises to come out of Nintendo over the past couple of years is the Super Smash Bros. franchise. Making appearances on both the N64 and the Gamecube it has quickly established itself as a fan-favourite and rightly so. Who couldn't like a game in which you throw together all of your favourite Nintendo characters where they fight one another in full 3D?

Although the single player campaign was excellent, in my view, SSB's best feature is the multiplayer. Endless fun can be had here playing against your friends with a whole selection of different games to participate in. My personal favourite feature about Smash Bros.' multiplayer is that it is extremely customisable. The player will be able to initiate handicaps, tweak AI, damage ratio and how often items appear. A game like this screams out to be let online. And sure enough, Brawl will support network features and Wi-Fi play. Multiplayer just got more...multi.

So what's been added to the gameplay this time? Well from the trailers that we've seen (2), we can deduce that there will be unique special abilities for characters rumoured to be called "Super Smash" moves. For instance, Link uses the tri-force to his advantage is his Super Smash while Kirby boils his enemy in a pot. Super Smash moves are initiated by collecting symbols around the area.

One of the most important elements of Smash Bros. is the characters and in this upcoming entry to the series, Nintendo have introduced the first third-party character to the game. It's none other than the Metal Gear star, Solid Snake. Adding to the impressive roster comes Meta-Knight from the Kirby series and Pit from cult series, Kid Icarus. More characters are yet to be revealed.

What Nintendo need to do with this entry is improve the control scheme. In previous games, the control of your characters has been very simple indeed. Every character has had the same button combination for their moves. While this is actually an excellent way to play fighting games (as the challenge comes from the player him/herself, not from control mastery) as we're moving into a new era of gaming, with such an impressive controller to utilise in the Wii, Nintendo have to think of something impressive to use. While I would hardly be complaining if they kept the control scheme the same, there's no doubt that the game would not truly feel like an evolution for the series.

It's very hard to judge the game at this point from how little we've seen. As you can see, I'm basically basing my expectations on previous entries. But Nintendo and Smash Bros. don't usually disappoint and I'd be wouldn't be surprised if Brawl turns out to be one of the best games on the Wii.

Good Points: One of the best multiplayer experiences around, even more so with online play. New, exciting characters added to the roster.
Bad Points: Control scheme could be as simplistic as previous entries in the series. At present, doesn't look like there's any major new additions to the gameplay.

My Top Ten Most Anticipated Next-Gen Games - #8

#8 - Assassin's Creed



Position: 8
Name: Assassin's Creed
Platform: PC, Playstation 3, Xbox 360
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Action-adventure
Release Date: TBA

I'm still annoyed about the neatness of my blog being ruined in the last entry...Moving away from RPGs, number 8 on the list is none other than the well-known by now, Assassin's Creed. Brought to you by many of the team behind the praised "Prince of Persia" series, Assassin's Creed looks to have invented a whole new way to approaching fights.

You play as Altair, a professional assassin in The Third Crusade. In the game, the player will be able to free-roam in places such as Jerusalem, Acre and Damascus. And we know how popular free-roaming is nowadays. One of the most exciting things is that nearly all objects that "stick out more than two inches" in the game are climbable, leading to many different ways to plan your attacks. And as the name of the game states, you basically have to assasinate some guys.

Sounds simple in context, but Ubisoft have implemented some very exciting features into the gameplay. Each assasination can be split up into three sections. First, you have to enter the city, planning your route to your target. To help you, Altair has a sensory ability to detect where his target is. One of the ways that you can reach your victim really impresses me. On some occasions, Priests walk around cities dressed in the same colour robes as you wear. If they allow you to, you can mingle with the priests, enabling you to get as close as possible to your target. Secondly comes the assasination, running up to your target you quickly dispose of him. Then comes the hardest part of the mission - escaping. The crowds of the city become nervous and worried and they become an active part of escaping, seeing as they're running all over the shot and can actually knock you down. The player will have to use the control scheme to barge citizens out of the way as Altair makes his exit. If he is not so lucky he will most probably have to engage in some combat with the guards. Unlike many games today, Assassin's Creed strives to be realistic - Altair can't take about ten blows to the head and still survive. He really is a human with human properties.

Creed's control system is like nothing we've ever seen before. Each button is assigned to a different way to approach an obstacle. So for example, on the PS3 controller, one button may allow Altair to hurdle over a wall with his legs. But if you are unarmed you could press another button and vault the wall instead. Who said originality was scarce in games?

Assassin's Creed is interesting more and more people every showing with it's excellent game mechanics and new type of gameplay. Assassinating people never looked so real in this game and you really have to think out your plan before putting it into action. Or of course, you could just take things as they come and hope for the best. Seeing the player make choices like this is what I love to see in games. And that is why I absolutely can't wait for Assassin's Creed.

Good Points: Creates a fresh, new gameplay system for killing people. Objects and people play an active part in your strategy - for positive and for negative reasons.
Bad Points: The game could become repetetive after a while if the developers don't think of different types of assassinations every time.

My Top Ten Most Anticipated Next-Gen Games - #9

 #9 - White Knight Story



Position: 9
Name: White Knight Story (Shirokishi Monogatari)
Platform: Playstation 3
Developer: Level 5
Publisher: Sony Computer Entertainment
Genre: RPG
Release Date: TBA

White Knight Story has only recently been announced by the people who made role-playing gems such as Dark Cloud II and Dragon Quest VIII - Level 5. The first trailer of the game was shown at this year's Tokyo Game Show and boasted an amazing battle system with great potential. Just look at the trailer for yourself here.

Now, saying this, the story doesn't actually seem like anything to write home about. As a matter of fact, it actually comes across as rather cliched and generic. A simpleton wine merchant manages to rescue the princess from people attacking the castle and in the castle's underground vault, the two find an ancient relic - the armour of the White Knights. Then again, Dragon Quest VIII had a very generic storyline as well, but it's gameplay made up for that fact. The same will most probably go for White Knight Story.

Just looking at the trailer, you can see that this is a game that recognises that changes need to be made to the RPG battle system. It uses a real-time system in which it actually feels like you're having a true battle with the enemy, opposed to people attacking each other once every two minutes and the rest of the time, they stay stationary. But in White Knight Story, you will have to plan what you are going to do before a battle. You do this by using something called a "Function Pallette". We can't see too much of this feature from the trailer but it obviously shows us that you need to prepare a strategy before heading into battle. In fact, many parts of the game bare a striking resemblance to Final Fantasy XII.

To round off the gameplay, the player will be able to transform into the colossal "White Knight" in battle when a gauge is filled. Transforming will greatly enhance attack power and will possibly open up a whole new range of abilities to try out. Another exciting feature is the ability for characters to use special attacks together. For example, one character holds an enemy, while the other cuts the enemy down.

All these features look to add up to an amazing experience. This could well be one of the PS3's killer RPGs and will probably do wonders for the console. I really can't wait to here more about this game and it could be moving up my list very quickly once we hear some more about it, hopefully in the near future.

Good Points: Inventive battle system with many different ways to approach each fight. Gorgeous graphics which really show off the PS3's capabilities.
Bad Points: Seems to be lacking an excellent plot base. Some gameplay elements may not work as well as they look on paper.

My Top Ten Most Anticipated Next-Gen Games - #10

#10 - Lost Odyssey



Hello everyone and welcome to Somegamer's equivalent to the countdown to next-gen (yes, it still is next-gen). Over the coming week and a bit I will be posting, in my blog, my top ten games that I just can't wait to get my hands on for next-gen. If you don't see a game that you really want on the list, please don't throw stuff at me. Be assured that at the end of it all, I will give some "honorable mentions". Here we go...

Position: 10
Name: Lost Odyssey
Platform: Xbox 360
Developer: Mistwalker
Publisher: Microsoft Game Studios
Genre: RPG
Release Date: 2007

Some of you will probably have heard that Hironobu Sakaguchi is my personal favourite game designer of all time. So after the disappointment of him leaving Square after a healthy stint, the news came that he had made a new studio - Mistwalker - who would be working on games for the Xbox 360. Understandably, I was hyped as hell and already, two games were in development: Lost Odyssey and Blue Dragon.

So, why Lost Odyssey? Now, I consider story to be the second most important thing in a game that I buy. Lost Odyssey has hired an award-winning novelist in Japan for it's story. Already, a statement has been made that this game will have one hell of a plot going on. But the best thing is, is that it doesn't stop there. Sakaguchi has also revealed that he wants to make us cry. No, not by the game being horrifically bad but the plot making us cry and generally express lots of different emotions. Considering the last time I cried in a video game was a certain moment in Final Fantasy VII, I tend to believe that Sakaguchi has the ability to do that in his games.

There's no denying the talent that is going behind Lost Odyssey and with the most famous video game music composer of all time, Nobuo Uematsu, also pulling the strings on the game it just adds to the fact that this will be an amazing experience. And the graphics just scream out "next-generation". Look at the screenshot at the beginning if you don't believe me.

So, if story is the second most important thing in a game for me, what's the first? Bit of a stupid question considering we're talking about games here. Gameplay. Now, of course this list isn't about the top ten games that will be the greatest in next-gen. Who can possibly tell that? It's just what I'm most excited for. And unfortunately, after the Tokyo Game Show of this year, Lost Odyssey has fallen down the pecking order by quite a bit. WHYYYYYYYYYYYYYYYYYYYY..............? Because of the battle system. Now, as Final Fantasy XII has recently shown, RPGs need to change. Out with the turn-based system and in with fresh, new takes on the formula. Unfortunately, the demo of Lost Odyssey doesn't show this. It's basically just plain old turn-based yet again. I can't see a single gameplay element in the demo that sets it out from the crowd.

That being said, Sakaguchi has said that there will be an exciting new feature implemented into the system but until that time, I'm afraid it's #10 for Lost Odyssey. Hey, that's still a good position y'know!

Good Points: Amazing graphics and a amazing amount of pedigree going behind the development team.
Bad Points: Battle system doesn't look to innovate or make any statement that the genre is changing in the next generation.

Need. Something. To Do.

Hello everyone for the first time in a couple of months at my blog! Can you believe I'm posting in this thing? I'm not sure even I can. And that's the sad thing. Giving attention to all the forums and unions is great, I know, but I can't just leave my profile and blog gathering dust can I? So today I've spent some time giving my profile some very minimal nip and tuck, adding the games that I can remember I owned once to my collection, updating my now playing and wish list ecetera ecetera. But as I said, my blog needs some attention too. So what I'd like you guys to do, is to suggest something that you'd like to see me write about in my blog. It could be a top ten list of favourite games, characters and the like over a couple of weeks. A piece of writing on something in particular, anything! Well, as long as it's not ridiculous and is actually something I can do that is.

I really don't want to leave my blog entry at that so I'll expand it. Meeting the family over the last couple of days, the only gaming equipment I had to keep me company was my Nintendo DS. I've played all my DS games to the death so I thought it was time to make a new purchase. The game I came out of the store with was Phoenix Wright: Ace Attorney. HELL YEAH! Seriously, this is a great game and is immensely fun to play. If you like to have an interactive story mixed in with detective work, comedy and courtroom battles then get this game. Actually, just get it anyway. You have not lived until you have shouted "Objection!" into the DS's microphone! Usually twice because it never seems to work the first time...
I only have two complaints about the game:
1) It is very short. 15 hours worth is the maximum you can get out of this.
2) Playing this in public places is a big no-no. Prepare to get funny looks from every passer by.

Finally, as I've been away for the past couple of days, it's always a couple of more days before I get my posting thang going on again. So remember union folks, I will be back, and better than ever! Just gimme some time okay?

Something's Occupying Me Besides Gamespot? Never!!

Well, actually there is. Since my presence is so strong on this site(<_<), I'm sure you have all been mourning the fact that over the past week or so, I have hardly been on Gamespot at all. Well I'm going to cover the reasons behind this and hopefully you can all forgive me ^_^.

First off, I've been playing a game that takes me all the way back to the NES Final Fantasys and classic RPGs. But how can the RPG that does this for me be in beautiful 3-D graphics and on the Playstation 2? Well........it just can alright! The game in question is the first in the series to be released here in Europe: Dragon Quest VIII: Journey of the Cursed King. Boy, this brings back memories. With a retro battle system like the ones of the old days without all this sphere-gridding and junctioning, a plot with kings, castles, jesters, bandits, abbeys, ports, dungeons and the craziest monsters I've ever encountered in an RPG, this is a game that's bound to keep me playing for a long time. Now, to be honest, the plot is pretty bad and a big cliche. But to me, it doesn't matter. It's good enough for me and the gameplay keeps me hooked for hours. Just makes me think of how old I am with all this reminiscing over "the good old days".

But that's not my only excuse for my lack of time. As some of you in the UK may know, people with freeview television (like moi) can now watch Film4 for free. It's so great to see so many great movies and a batch of those have been running in a Studio Ghibli season that the channel are holding, showing the great anime director Hayao Miyazaki's films. I've been watching one each day and the films that have been shown are as follows: The Castle of Cagliostro, Kiki's Delivery Service, Princess Mononoke and today's movie, Laputa: Castle In The Sky. I must say, all of them have been fantastic but I would have to say Princess Mononoke was my personal favourite: the animation blew me away. There are still three more movies to come: My Neighbour Totoro, Nausicaa Of he Valley Of The Winds and Porco Rosso but unfortunately I will only be able to see Totoro, as I am leaving until Sunday, on Wednesday.

And one last piece of news I thought I'd share with you all - I've finally sold my PSP for a grand total of £125. My preparation for next-gen is now complete, yay!

Well, I hope I've convinced you all that there was a good reason for my absence and remember that I will be leaving for a short while on Wednesday so please, don't kill me.

I'll see you all around,
Somegamer

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