I think that becoming "one" with the character is the goal of most role-playing games (though obviously pen and paper allows a little more freedom than video games do), but there are always interruptions in that union. For instance, take most BioWare games. You have some freedom to interact with the characters around your avatar, but you can only have conversations with them so far as the game will let you. Eventually, those characters eventually run out of things to say. If you, as a player, seek to learn even more about a character, to "build a relationship" with that NPC through your avatar character, you are bound for disappointment. There is only so much story programmed into the game. These minor interruptions are unavoidable (at least until we develop artificial intelligence). So immersion can only run so deep with the technology that we have. What's more, most role-playing games make no attempt to embed you into the reality of the character's body. Any third-person view is another step out from total mesh. It creates an unavoidable mental distance that proclaims "other" and creates greater distance between the self and the avatar character.Role-playing games are the most immersive to me because when you are "role-playing," you become one with the character you are playing.
cprmauldin
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