At X06, Halo was announced to be going into a Real-time strategy game, developed by a studio that is no stranger to the genre, but has never worked before with Halo. It is set before Halo 1, and allows you to real time command groups of Spartans, who were in abundance at that time, with the fuirst battles against the Covenant. Will you command your ships and Spartans as a stamdard group, and when you encounter enemy forces, you will shift to a 1st person view and do battle, possibly giving orders to your squad on the fly? Or will the batlles be played out automatically, based on statistics, in real time like in LotR: BFME2? I pray to god that you get to shift into 1st person and do some blasting as MC and the other Spartans. Hearing AIs in your head would be nice too. Perhaps running through the training sessions from Halo: Fall of Reach? I hope to play the battle on Cote d'Azur. This could set up the Fall of Reach, and allow for games that detail if the other Spartans survived. Playing like BFME2 would be fun, but I would rather have the Dynasty Warriors 5 Empires approach: Revert to the original gameplay when you encounter foes. You could command your units' movements and formation in real time, just like in Empire Earth II (PC), but I will not like it as much if you can't play 1st person as a Spartan. Besides, without 1st-person gameplay, the Spartans won't be done justice. They are meant to blast through thousands of Covie troops, swap weapons and navigate enemy-infested lairs, and without 1st-person view, that can only be achieved to a certain end. Besides, how will the Spartans know when to throw grenades? If battle is automated, the main part of Halo will be gone: it was meant so that you can choose which weapons you blast Elites with, not some computer! I am confident that Bungie will protect MC from the BFME2 formula. Good luck, Halo Wars!
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