ObscureTerror's forum posts

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ObscureTerror

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#1 ObscureTerror
Member since 2007 • 51 Posts

I've attempted to leave a union several times, but every time I resign and confirm (several times over a week+ I've tried now) when I check back, I still belong to the union.

Can someone actually help, as opposed to just locking my thread that's about an account problem (which these forums are for) and leaving me to post in a 33-page sticky that could easily get over-looked?

Thanks.


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ObscureTerror

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#2 ObscureTerror
Member since 2007 • 51 Posts

I've attempted to leave a union several times, but every time I resign and confirm (several times over a week+ I've tried now) when I check back, I still belong to the union.

Seems like a technical problem to me, so I'm posting about it here.

Any help would be appreciated.

Cheers.

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ObscureTerror

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#3 ObscureTerror
Member since 2007 • 51 Posts

I was using my own icon, but decided to be rid of it, but now I cannot remove the GameSpot user icon and keep it from showing up in forums posts, my profile etc.

In "Prefs" the URL to GameSpots icon remains every time I try to remove it.

Is there a way to eliminate it completely again so no icon shows at all with my account, so that it's not showing in forum posts etc.?

I've tried everything possible, which isn't much, so I'd appreciate the help.

Thanks.

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ObscureTerror

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#4 ObscureTerror
Member since 2007 • 51 Posts

They'd better change their policy. I'm getting tired of all the kid style games coming out. I want more adult oriented games. I can only jump on turtles heads for so long before it starts to bore me to death. Give me hardcore violence, and nudity please. Adult gamers unite!hellraiser6669

Hey man, I'm with you there... definitely needs to be some sort of focus on perhaps an "adult only genre".

As for violence, though, that's covered to a degree in large part on in PC gaming.

Though, honestly, I'd like to see some devs/publishers be willing to "push the boundaries" with some truly visceral violence and more adult-oriented themes.

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#5 ObscureTerror
Member since 2007 • 51 Posts

Not until at least the Vista service pack 1.

Fatality4u

Exactly, and also not until DX10 software/hardware is implemented far more by devs and is further optimized that it can become the new solid "foundation" on which devs will develop games.

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#6 ObscureTerror
Member since 2007 • 51 Posts

No....I use to play the violin back in elementary school. princesszelda

It's a beautiful instrument. One I wish I could play, but always had trouble.

Guitar (and vocals) for 17 years, drums for 11 years, in the genres of extreme metal, predominantly. Though I also play classical on acoustic, bass and keys.

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#7 ObscureTerror
Member since 2007 • 51 Posts

I would have to say the first Silent Hill is the scariest game ever, period.

I remember this game having a weird affect on my psychology, and never since haveI felt this after playing a game, pretty cool.

Holopaw

Exactly! It actually did have a psychological effect, due to all the elements used in the game and how they were implemented with such perfection, to create extraordinarily dark and palpably unnerving atmospheres.

As I (and you've) said, there's never been anything like it, and I've never come across anything that's equalled it to this day.

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#8 ObscureTerror
Member since 2007 • 51 Posts
[QUOTE="ObscureTerror"][QUOTE="lokstah"][QUOTE="ObscureTerror"]

[QUOTE="jrhawk42"]I don't think anybody's really complaining that the game was delayed "per say", it's the way the delay is being handled. They say one date then move it back right at the last second, and then move it back again. They should of just kept it at "fall" to begin w/.lokstah

Agreed.

While the wait is certainly a killer, it's how they're going about things that is really the problem. So it's not that people want devs/publishers to prioritize the speed of a game's release over it's quality, but that they at least stop with all the "back-and-forth" and pushing release dates at the last minute, as stated above. That's been happening far too often, and with Stranglehold in particular, it's been ludicrous how many "last-minute" push-backs they've had with this title, particularly for PC (obviously).

Well, I can see how that might be annoying... but at the end of the day, tactful or not, the delays happen for the same reason: the gaming press, game companies, and gamers themselves, are all accomplices in creating a climate where games sell through ravenous use of heavy marketing blitzes. Gamers who consume this sort of info like hungry wolves encourage companies to push, push, push the information they want to hear--and the company will cut as close to the wire as they need to. If they fail to keep a date, it's likely there was an 11th hour struggle at Midway to get that deadline met.

Call it "ludicrous," sure... but it's a strange comment to make in a world where the much more prevalent problem is rushed, buggy software releases.

Spend less time obssessing over marketing fodder, and these ordinary business maneuvers will be less agonizing.

Actually, that theory is more than flawed.

If you were correct, we'd have just about everything "AAA" title already in our hands.

Devs/publishers don't rush to get out games just because people are impatient. No one is forcing them or could force them to make that decision.

Secondly, statements are not issued unduly for the same reason you state. No company, ever, has issued a statement of a release date just because people were clamoring over the game.

If it ever comes down to someone fighting to meet a deadline, that's a deadline that's been set by the publisher.

I've worked in the music industry for almost twenty years, so I know what I'm talking about.

No amount of public "ranting" could ever push a publisher to release something earlier than they're able and/or willing, so stating that the public has that kind of "power" and could somehow "potentially "cause" a company to release a game etc. before it's due time, is ludicrous.

Yes, they might feel "pressured", but the bottom line is that it's a personal and business decision, and if a company is swayed by the "pressure" of public opinion, that's their own fault and irresponsibility.

It doesn't happen in the world of business amongst responsible publishers, distributors etc.

The very few times that someone might have ever made that mistake: 1) it certainly wasn't made public that, "Hey, we felt rushed so blasted it out to get it done." and 2) if a company is that irresponsible, then that's of they're own doing.

Strength of mind and good business ethic is what dictates not being stupid enough to rush out a product. The court of public opinion has no play in that, unless they let it, so stop making statements to the effect that people voicing their opinions over what is happening with a game's release has anything to do with what the industry is doing.

Except for those who are attempting to pump out as much as possible, as soon as possible because they are in it only to attempt to make money, there is no company who, in it's right-mind, would ever release a garbage product just because people were "impatient" etc.

I'm not defending myself, because I have patience, and I'm not defending those who are impatient, it's just simple fact and I have the experience to back it up.

Not everything released that's "buggy" is because it was rushed-out due to "public pressure". Some companies just make garbage, while others might have just not had the experience to put something together exactly perfect, while sometimes it's just the old adage of "**** happens", period.

You make a few valid points, but I'd counter by saying that your point is based on a misreading of mine (and thus flawed), and that the crux of my point stands.

The parallels that exist between the music publishing industry and the gaming industry are a little tenuous. Sure, there's a fundamental similarity in the development, marketing, and ultimate release of product, but my comment referrs to a particular culture of game industry / game press / game fan interaction. Mind you, I'm NOT suggesting that it's fans beating their fists for a July 28th release date which results in publisher/developer pressure to complete the game in advance of July 28th.

I'm suggesting that the common expectation of release dates in the first place--release dates combined with detailed schedule updates, together with demos, screenshots, test footage, and endless descriptions of game features and promises--represents a dynamic between gamer, the press, and publishers which isn't helpful. It's not gamers beating their fists for July 28th that I'm pointing to--and it's not that publishers needed to set a July 28th date (undoubtedly the result of market research and financial schedules combined)--it's the gamer culture which has come to demand and rely upon this info which causes gamer agony.

The real causes for buggy or crappy releases, I'm sure you and I would agree, has to do with a variety of factors in any given case--one of them, without a doubt, stems from publishers attempting to impose schedules on development teams that those teams are incapable of meeting. In light of that, there is considerable irony in the TC's original complaint. Again--I can sympathize to a degree with the annoyance of ever-shifting release dates--but there are bigger, more ironic fish to fry.

Certainly, I would agree... but, my point still holds that publishers, of any form of media, have to learn to take their time and do what's best for the given media they're releasing. They cant let themselves "cave" to pressure, which then just ends up making them pressure developers, which in-turn can lead to shoddy releases. Absolutely.

The "common expectation" you mention in reference to the gaming industry (essentially) is true, and I do agree that it has effected the ways publishers handle things, but again... it's their responsibility to make the personal choice to either make decisions out of that pressure or not.

Let gamers "beat their fists" all they want. It's their own "agony", as you put it, they'll have to deal with if they cant be patient.

But, when publishers get all kinds of flaky and back-and-forth due to that "underlying pressure" that's there because they know the impatience of many in the gaming community, then that's their mistake.

I'm sure you would agree with that ;)

But like I said, hell... many publishers these days are pushing devs, not even because of the gaming community or any known "expectations" of the gaming community, but simply to rake-in the cash, and pump-out garbage, focusing on quanity instead of quality.

We're actually on the same page here, just making different points from different perspectives.

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ObscureTerror

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#9 ObscureTerror
Member since 2007 • 51 Posts
[QUOTE="ObscureTerror"]

[QUOTE="jrhawk42"]I don't think anybody's really complaining that the game was delayed "per say", it's the way the delay is being handled. They say one date then move it back right at the last second, and then move it back again. They should of just kept it at "fall" to begin w/.lokstah

Agreed.

While the wait is certainly a killer, it's how they're going about things that is really the problem. So it's not that people want devs/publishers to prioritize the speed of a game's release over it's quality, but that they at least stop with all the "back-and-forth" and pushing release dates at the last minute, as stated above. That's been happening far too often, and with Stranglehold in particular, it's been ludicrous how many "last-minute" push-backs they've had with this title, particularly for PC (obviously).

Well, I can see how that might be annoying... but at the end of the day, tactful or not, the delays happen for the same reason: the gaming press, game companies, and gamers themselves, are all accomplices in creating a climate where games sell through ravenous use of heavy marketing blitzes. Gamers who consume this sort of info like hungry wolves encourage companies to push, push, push the information they want to hear--and the company will cut as close to the wire as they need to. If they fail to keep a date, it's likely there was an 11th hour struggle at Midway to get that deadline met.

Call it "ludicrous," sure... but it's a strange comment to make in a world where the much more prevalent problem is rushed, buggy software releases.

Spend less time obssessing over marketing fodder, and these ordinary business maneuvers will be less agonizing.

Actually, that theory is more than flawed.

If you were correct, we'd have just about everything "AAA" title already in our hands.

Devs/publishers don't rush to get out games just because people are impatient. No one is forcing them or could force them to make that decision.

Secondly, statements are not issued unduly for the same reason you state. No company, ever, has issued a statement of a release date just because people were clamoring over the game.

If it ever comes down to someone fighting to meet a deadline, that's a deadline that's been set by the publisher.

I've worked in the music industry for almost twenty years, so I know what I'm talking about.

No amount of public "ranting" could ever push a publisher to release something earlier than they're able and/or willing, so stating that the public has that kind of "power" and could somehow "potentially "cause" a company to release a game etc. before it's due time, is ludicrous.

Yes, they might feel "pressured", but the bottom line is that it's a personal and business decision, and if a company is swayed by the "pressure" of public opinion, that's their own fault and irresponsibility.

It doesn't happen in the world of business amongst responsible publishers, distributors etc.

The very few times that someone might have ever made that mistake: 1) it certainly wasn't made public that, "Hey, we felt rushed so blasted it out to get it done." and 2) if a company is that irresponsible, then that's of they're own doing.

Strength of mind and good business ethic is what dictates not being stupid enough to rush out a product. The court of public opinion has no play in that, unless they let it, so stop making statements to the effect that people voicing their opinions over what is happening with a game's release has anything to do with what the industry is doing.

Except for those who are attempting to pump out as much as possible, as soon as possible because they are in it only to attempt to make money, there is no company who, in it's right-mind, would ever release a garbage product just because people were "impatient" etc.

I'm not defending myself, because I have patience, and I'm not defending those who are impatient, it's just simple fact and I have the experience to back it up.

Not everything released that's "buggy" is because it was rushed-out due to "public pressure". Some companies just make garbage, while others might have just not had the experience to put something together exactly perfect, while sometimes it's just the old adage of "**** happens", period.

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ObscureTerror

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#10 ObscureTerror
Member since 2007 • 51 Posts

I don't think anybody's really complaining that the game was delayed "per say", it's the way the delay is being handled. They say one date then move it back right at the last second, and then move it back again. They should of just kept it at "fall" to begin w/.jrhawk42

Agreed.

While the wait is certainly a killer, it's how they're going about things that is really the problem. So it's not that people want devs/publishers to prioritize the speed of a game's release over it's quality, but that they at least stop with all the "back-and-forth" and pushing release dates at the last minute, as stated above. That's been happening far too often, and with Stranglehold in particular, it's been ludicrous how many "last-minute" push-backs they've had with this title, particularly for PC (obviously).

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