Short answer: Expectations ≠ Standard. An expectation could lead to a standard at some point but does not signify a standard.
Long answer: A standard is a universally accepted norm. For instance, the HDMI port is a standard feature on all consoles, as is the inclusion of storage media such as SSDs. **Keep in mind that while an internal storage medium is a standard, the capacity is not.
Game performance, however, is not a standard. Game development studios create their games based on their own preferences and vision for the game. Consequently, some games run at 30fps, others at 60fps, and some offer multiple frame rates, such as 30fps and 60fps, or even 40fps or 120fps. The choice lies with the development studios.
The moment Sony or Microsoft update their development guidelines to mandate that all games must support a 60fps mode, we can then consider 60fps gaming to be a standard. Until that time, it remains an expectation. If your expectations are too high, you should be prepared for potential disappointment.
@pappino360: The ‘standard’ has not change. Only the perception of the standard people has. Most games still come out at 30fps with the option to reduce fidelity for frames. No reason to asume/expect anything different from GTA.
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