Opnotikis / Member

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Emotional states in trailers over games

Like most of you fellow gamers, I watch trailers from some source in some fashion. Most trailers go by with little thought after watching it. Few give off a emotional state that hits you in some form. There are some that only scratch the surface that the game will pass. But this is not about the great games that worked off of the trailers, this is about the ones that fell short of reaching the same emotion of the trailer.

First off is the Gears of War trailers. The first trailer was banking off of "Mad World" covered by Gary Jules. Which gave the feeling of a World in sheer chaos, and being with a group that the player was going to connect with. I didn't really connect with Delta as far as the trailer made me feel I should. But that's just me. The second game was given 2 really well done trailers. One usedDeVotchKa's "How it Ends". This kind of goes against the trilogy setup, but the game got a little closer in making the other members mean more. Then there was the trailer that use "Rendezvous". A haunting poem that worked well with the game, but this is were the game falls shorter compared to the other trailer. The poem is very haunting and talks about meeting death, this makes one think the ending is going to be something close to a finally, but the game is only the second of 3. Tho, the game does have arendezvous with death, just not one as emotional. The third game uses Sun Kil Moon's "Blue Heron". Which is a beautiful song that worked wonders in the trailer. The game seems to hit the closes notes emotional, which may be fitting as it is the close for Delta.

Halo 3 did something that worked beyond what I thought was a trailer. The clay models in a frozen battle paired with Chopin's "Raindrops Prelude" was amazing. It was gripping, it was saddening, it was a closeing for a great series. The game while great, was not as emotional as the trailer, tho is was very, very close. Some small issues keeped it down.

Fallout 3 is a game that I love. It is a vast world, amazing detail, and very different from one spot to another. The trailer was incredible. The slow pull back from the radio playing The Ink Spots as it slowly shows a ruin bus, then the ruins of Washington D.C., and finally a member of the Brotherhood of Steel, what a trailer. The game had some small emotional spots, but you never got that awe moment like in the trailer, unless you keep the distance detail down so you didn't see the capital once you leave the vault.

Last one here. Dead Island. The trailer that made you think, or walkaway from the screen. It starts off with the camera on the little girl as the scene goes backwards. Then it cuts to a forward moving scene of the little girl and her parents. The back and forth makes it seem like the little girl is accidentally killed, but then as the two come to the point of criss-crossing you understand what happens. It is paired well with Giles Lamb's "Savalas". The violen makes the game seem like it is going to be an emotional rollercoaster, but the game falls shorter then the other games in reaching that point.

Like I said before, this game a great, worth playing. Just don't get upset when the emotional connection is not there like it is from the trailer. If your like me, watch the trailers again and get that connection.