Author's Note: It has been a very long time since I've done this, so I'll likely post a link to this in the General Games Discussion for further debate later on. I'm not going to respond as much, because I have college (studying for my bachelor's in computer science), but rest assured... I am not going to simply post and run.
This past week, Gamespot's review of Grand Theft Auto V was posted, and to say that the response was inflammatory would be a vast understatement. I'm sure Ms. Petit's inbox is simply overflowing with detractors calling for her to quit, as well as death threats. Even Feedbackula weighed in, basically calling the very people they rely on for their show childish and immature over their handling of the review.
I absolutely disagree with a lot of the more abusive commentors. There's a right way and a wrong way to voice dissent with an opinion. The wrong way is "You need to be fired LOL u suck as a reviewer go die in a fire." At that point, it's merely venting, and serving no constructive purpose other than to get you banned.
The right way? "I respectfully disagree with your assestment of the game, here's why. *proof*" I admit it's not as cathartic as wishing ill on someone, but it will let you keep your account, and both you and the person you disagree with may learn something.
Putting my money where my mouth is...
I disagree with Ms. Petit's cons in regards to the misogyny and "political muddiness" she experienced playing GTA V. I feel as if she may have missed the trends of previous games and forgotten that two principles appear to operate in GTA's worlds.
1. Satire
Satire is the use of exaggerated and (occasionally) comical elements to show criticism of some (or many) aspects of a society, a corporation, or a lifestyle. Some of the best modern examples are Terry Pratchett's "Discworld" novels and the movie Idiocracy.
The heart of each GTA game is an satiric version of American society, politics, and attitudes to things like guns and property. You can walk into Ammo-Nation and buy a fully automatic rifle for a few dollars. You can break into a car, take it for a drive through the streets of Liberty City, Vice City or San Andreas, gun down dozens (or even hundreds) of innocent bystanders, torch the car when you're done, and not only will nothing happen (as long as you outwait your "wanted level"), but the game will simply replace the people and cars as if nothing happened. Even the talk radio station in each game is filled with characatures of political pundits on actual radio and TV stations (such as Fox and MSNBC).
Such exaggeration is meant to show the player the flaws in U.S. culture and politics. GTA is not subtle or shy about its contempt for the American way of life, either.
When viewed from this perspective, the issue of the treatment of women by GTA games becomes less of something to be contemptuous of, and more of a spark to create discussion ("Why do the characters feel it's okay to beat a hooker to death for a refund on their money? Why is every woman a stripper?"). The misogyny is exaggerated to shed light on the actual (apparent) treatment of women in popular media (something that can be debated).
I've become very aware of this convention in recent months. After reading John Dies At The End (the movie wasn't nearly as good as the book) and This Book Is Full Of Spiders, and watching The Life Of Pi, this particular narrative structure has become quite fascinating to me, and I'm actively looking for new books and movies that use it.
A prime example of the technique is in The Dark Knight. Every time the Joker brings up the scars on his cheeks, the story behind them changes (as per the Madman version of the technique).
To such a character, especially a criminal, everyone around them will appear differently than they would to a "normal" person. All women are shrewish or slutty (because that's all the character cares about); all cops are corrupt (Officer Tenpenny in San Andreas); no one can be trusted, because everyone will turn on you (Lance Vance, Sonny Forelli, half of CJ's old gang, etc.).
Seeing the torture scene and the paparazzi mission in GTA V, it's clear that at least one person is self-servingly trying to distort the actual events to clear their conscience.
Because of those two story-telling techniques, I respectfully disagree with Ms. Petit's criticism of GTA V, and her reasons for giving it a lower score.
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...and that is how you voice dissent in a mature, reasoned way.
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