Let's talk facts for a moment:
Live is a fee based service and always has been a fee based service. The fees involved support the overall Live architecture including servers, technical support, content creation/publication, licensing, bandwidth, corporate profit,etc.. Obviously, none of the previously mentioned items are free (with the possible exception of corporate profits assuming MS has plans to go non-profit in the future :roll: ) so the service, from the outset had a fee attached to insure long term viability.
Enter PSN, the "free service". Like Live, PSN has all the same costs involved, but is free. Why is this? For simplicity, I will assume that the quality of PSN is identical to Live (just to remove yet another argument from the thread). Given this, Sony is opting to take a loss on the operational cost of their network service in order to increase market share. Most likely this is due to the fact that PSN is a generation behind on the actively networked console market coupled with the PS3's late launch time compared to the XBox 360. So, technically, the service is free to you but at cost to the manufacturer and such a cost will be passed on to the consumer in other fashions (probably not directly from a gaming standpoint).
So, in principle, PSN should not be free as it is not a sustainable business model unless you work under the assumption that at some future point (most likely when the service population reaches a critical point) the service will subscription based. For now, PSN members are enjoying a benefit that future subscribers will not have.
Welcome to how the world works. There is no reason for either service to be free.
Log in to comment