Hey guys....this is about the controller of many video games. I read this from a magazine and would like to share it with you.:D If you read it...you might have your own a opinion(so do I:P) If you have anything to say..you can post comments to share you thoughts with me and other people!:D:wink::lol:8)
October 1977= Atari 2600: For many old school gamers, this is " the original." Perphaps the most uncomfortable controller ever made, but it didn't have any serious competition. Its one-button, one-joystick configuration reflected the simple arcade games of the time.
Grade: C Innovations: It brought the arcade joystick home.
December 1985= NES: Despite bad ergonomics and an incredibly basic layout by today's standards, the NES pad was revolutionary at time. This replaced the classic joystick with the first-ever-d-pad for a home console, changing games forever.
Grade: A Innovations: The first console controllers ever to use a d-pad.
June 1986= Sega Master System: Just like the Sega Master System itself, the controller was a simple knockoff of what Nintendo did with its NES. Still, compared to Nintendo's pad, Sega was decent enough. The buttons were a bit mushy, though.
Grade: B Innovations: None
August 1989=Sega Genesis: A cheap, hollow plastic feel; a big bulky d-pad, buttons, and body; and a three button layout not ideal for anything. This was poor competition for the excellent Super NES pad.
Grade: D Innovations: The first pad with only three action buttons.
August 1989= TurboGraphx-16: Other than being the only standard console pad with rapid fire built light in, it's mostly just a plain copy of the NES pad with nothing special going for it. A better fit and feel than its Genesis competition, though.
Grade: C Innovations: The first pad with built-in rapid fire switches.
September 1991= Super NES: The true next step in Nintendo's original NES design, this controller tropped all others in the 16-bit era with a rounded, more comfortable grip, four face buttons, and the first-ever shoulder buttons. A solid step forward for its day.
Grade: A Innovations: First control pad with four face buttons; also the first to incorporate shoulder buttons.
October 1993=3DO: The d-pad on this thing was horrible;:? you had to loosen screws on the back of the controller just to make Samurai Shodown and Super Street Fighter II playable:evil: And only including three face buttons two years after the Super NES pad? Tsk, Tsk.
Grade: D Innovations: You could daisy Chain multiple 3DO controllers together, and plug headphones directly into them.
December 1993= Atari Jaguar: Is it a controller or a keyboard? God Dang!:P Created with seemingly no focus on any particular type of gameplay. This pad actually made it harder to play games. It will share the same sad fate as the Jaguar.
Grade: F Innovations: It incorporated a keypad which worked with unique overlay sheets for each game.
May 1995= Sega Saturn: The Saturn pad was a fantastic controller for 2D games, but at the time, Sony was moving gaming full speed ahead into 3D with Playstation. The pad, like the Saturn console itself, unfortunately came about at the wrong time.
Grade: B Innovations: The only standard controller to ever have six regular face buttons.
Augest 1995=PlayStation: Basically a Super NES pad in a more dangerous-looking shape, the original PlayStation controller wasn't very original, but it did the job just fine( despite its somewhat confusing switch of button letters for geometric shapes).
Grade: B Innovations: The first dual-vibration and dual-analog stick configuration appeared in a later version.
August 1996= Nintendo 64: The first standard controller to include an analog stick, but there's more wrong with it than right. It looks like it should say " Fisher-Price" on it, its Memory Pak slot went mostly unused, and the yellow C buttons were a clunky first step towards a second analog stick. Any controller that comes with diagrams showing how to hold it has a problem.
Grade: C Innovations: The first major controller with an analog stick and a strigger; first vibration with the Rumble Pak.
August 1999=Sega Dreamcast: An evolution of the analog Saturn controller Sega made just for NIGHTS, the Dreamcast controller shares the massive size of the farmer. Not a bad first-generation analog pad, but it lacked the extra functionality of its competitions. Kudos for trying the VMU " screem-in-the controller" idea, but it never went anywhere.
Grade: C Innovation: It incorporated an LCD screen via the removable VMU, and introduced analog triggers.
October 2000=PlayStation 2: The DualShock 2 is the de-facto standard controller for modern gaming. Dual analog sticks, dual vibration motors, L3 and R3 buttons, and a great grip. It's too bad that most games never took advantage of the pressure-sensitive action buttons.
Grade: A Innovations: It introduced pressure-sensive action buttons.
November 2001=Nintendo Gamecube: Probably Nintendo's best overall controller to date, but ironically, its least innovative. The odd buttons shapes make it easier for your fingers to feel their way around, but the 2 trigge never offered much. Neither did the new shoulder triggers that clicked when pressed all the way in.
Grade: B Innovations: Shoulder buttons that click. A later version, dubbed the wavebird, was the first major wireless controller.
November 2001=Xbox: Nicknamed " The Duke" due to its bigger-than-life John Wayne machismo, the original Xbox controller was way too big for most hands...don't you think so? While the analog triggers were nice, the slanted action buttons weren't a good fit, and neither were the tiny black and white buttons. Thankfully, the retooled controller S quickly took its place.
Grade: D Innovations: Other than its record-breaking heft, it only introduced a break-away safety cable.( i like Xbox controller! i disgree that they give it a D!:evil:)
November 2005= Xbox 360: It's amazing how much microsoft learned in just one console generation. The 360 controller is easily one of the best ever with a slick look, comfortable grip, and wireless connection:lol: The mix of both triggers and "bumper" buttons on the shoulders sweeten the mix.
Grade: A Innovations: The "Guide" button gives instant access to the 360 operation system.
That was a loooonnnggg typing..god dang!:shock: Don't forget to post your opion in the comment box!!!:wink:
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