So a game is just a toy with repetitive qualities. Sounds to me that if Gone Home is not a game, all the better for it. I outgrew toys long ago (though I still indulge from time to time, mainly for nostalgia).
@stev69 The Sims also came to mind. Instead of a God-like, isometric perspective, it's first-person. The stealth is all that separates the gameplay. And even that element is disconnected from the devs goal of "player-driven" narrative.
More power to him, but I get the feeling this will be another overly abstract, dramatically vacant narrative.
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