Now, I have a series that I want to write on nfo files, but for now, just let me share a few things...
1 - If you try to open an .nfo file and get a warning, you need to Wiki .nfo
2 - If you can't make heads or tails of an .nfo file, then you need an nfo reader. Not a good text editor, but a flat-out qualified, written-by-the-pirates-in-the-scene nfo reader.
3 - If you still don't get what you downloaded was all about, then get an x-box.
.nfo files rock, because they allow ascii artists to do their thing, even though ascii art and vector and plot() art are all dying or dead. In the same manner that trainers allow old school demo bit-crunchers to showcase their flair (for a seemingly uncaring audience), .nfo files allows artists to holler out with style.
Again, this is just a brain-dump, but check out this shot of an .nfo in Ultra-Edit versus Damn Nfo Viewer:
![](http://post.markajensen.com/Forums/GameSpot/damnnfo.jpg)
I can't wait to ask questions, pull favors, smooth egos, and surely get bombed to finish this report. There are good reports out there, but American gamers don't know even a tenth of the scene behind nfos.
Give me some feedback on if I'm out of my gourd, or onto a good article.
Thanks friends.
-Mark/Postmark Jensen