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Putty121

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#1 Putty121
Member since 2004 • 1852 Posts

Does anybody know when Rockstar will drop some more double xp time for us? They're being particularly stingy, especially considering how much of a @#$%ing grind the MP is and how miniscule the community is (and it's getting even worse, barren, really). They should show some interest, give some incentive to people who are otherwise, playing other MUCH better MP games (Rockstar just can't do the MP thing correctly - the only exception being the free-roam modes in GTA IV and RDR). It's just... astoundingly frustrating that they have been putting so much time into these games multiplayer modes and providing DLC, when the games are only great because of the excellent MP content. Every DLC for RDR was pretty skimpy and rather.. garbage, UNTIL Undead Nightmare, which was absolutely fantastic.... and very much a single player experience with a coop mode (much preferred to a Rockstar competitive mode). So, back on topic, does anybody know if they have any future plans to give some double XP time?

God, I feel bad for the people who paid $30 upfront for the season pass, which is all MP content except for a supposed coop NYM mode (???). The first and only map pack has already gone on sale, so that 30% savings that the pass promises you is a straight up lie. Why don't they bring something back that is already established AND absolutely amazing - Dead Man Walking mode from Max Payne 2. They could even add coop to that if they wanted and that could make it even better. I played MP2, probably about nine times (I like it a little bit), but I think I probably spent the majority of my time with that glorious DMW mode. I'm going to bring that up on the Rockstar site, I think. I would pay ten bucks for that in a second (and it would be exceedingly easy to program into the game. I bet the PC version already has a mod for it.. damn, wish I upgraded my computer a while back.

And one more question, off topic: you know all of those added modifiers that they added for score attack, like exploding or flaming bullets, aggressive enemies, noir filter, no zoom aiming, etc? Why don't they have those in the story mode or at least bring the modifiers which are puzzlingly ONLY in the story mode chapters (infinite ammo, bullettime and painkillers, one shot kills, extra bullet cam kills, etc, into score attack? They're essentially like the "skulls" from Halo, so why not have them all usable in the same game? The only difference between Story and Score Attack is that one has a score count (derp) and the other has a bunch of extra unskippable cutscenes (story). I've beaten the game three times, guys; I "get" your artistic vision, now let me play the god damn game without sitting through five minutes of story before every chapter.

Feel free to contribute about any of the above subjects or bring up a new one. Any answers would be much appreciated.

 

Peace

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Putty121

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#2 Putty121
Member since 2004 • 1852 Posts

I know that this pack is super slim, with only one gang wars map, a gun, and a couple maps from SP, etc, so I was reluctant to buy it at any price, especially since the MP community is so weak, but could I get any advice on whether or not this is worth buying now that it's on sale for $5? Is it worth buying just for a little fun and the achievements alone? I know that it's incredibly hard to even get to play the new maps, since people without them always vote against it, but I'm still curious, as it may be a while before it's this cheap, again. Thanks, guys!

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Putty121

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#3 Putty121
Member since 2004 • 1852 Posts
[QUOTE="Rapture_Shadow"]

http://www.rocketchainsaw.com.au/mass-effect-3-extended-cut-formally-announced/

Thoughts?
I personally am ok with this. (Of course I still have to see what it is, but they at least listened to the fan response.) 

CuseGirl
I'm happy there's been a response. But their public statements keep bringing up this "artistic vision" and "integrity" and they've been pretty clear "we will not change the ending" and "the ending isn't fake/false/taking place in Shepard's mind". So basically they're saying "at face value, the ending makes absolutely no sense, and we won't change it, but here's free DLC to explain something that lack even basic narrative coherence".

[QUOTE="snakes_codec"]honestly this is the out come i was hope ing for as i dont feel the ending themselves need to change there just needs to be more answers like what planet are Joker and crew on at the end what happens to all the races are they all in the sol system id be happy just having these questions answered .ocstew
But the complaint is that the ending itself doesn't make sense. People aren't asking for clarification about the current ending, they want a modified one that actually makes sense.

This and this. The current ending is simply a poorly written cop out that insults all of us who committed so much time to this franchise over the past six years. The endings are literally the same. Choose your favorite color. The End. Nothing you did in any of the three games matters whatsoever.
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Putty121

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#4 Putty121
Member since 2004 • 1852 Posts

Basically, the only ways to increase your galactic readiness is to play multiplayer games online, or use that Data Pad app on an iPhone/Pod/Pad. If you have LIVE, just play online for a couple days and you should be at 100% fairly quickly. It does decay, though. And about the ending; sorry, they're all the same and there is no possible way for Shepard to live outside of picking Destroy and seeing him take a breath, which is hardly a satisfying "he's alive!" Just a 9 second cutscene. All three of the endings are fundamentally identical outside of that. Basically, it comes down to "Pick your favorite color. The End. Thanks for your time, money and investment, now go away. Love, Bioware."

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#5 Putty121
Member since 2004 • 1852 Posts

I'm an IT supporter as well, but I think BioWare/EA stated that it wasn't true. Something about "Artistic Integrity" and all that.

I was pretty surprised though. Everything, everything is there to support the theory. It would appear to have been existent from the Arrival DLC, but nope. Everything is to be taken at face value. Star child, the flipped Paragon/Renegade choices, Shep just happening to lie right on a floating platform, the love of my Shep's life (Liara) and his BFFE (Garrus, Bro for F* ever) book it to the Normandy not completing the mission or confirming that I was dead, Joker fleeing several solar systems away from the final battle, no other person besides Shep seeing VentBoy, the Reapers backwards logic, yada-yada-yada face value.

I'll likely write the IT into the lore for my Shep anyway, it'll at least give me closure.

gadragod
My thoughts, exactly. I really don't have much more to add to it... Outside of pure anger directed at the writing team.
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Putty121

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#6 Putty121
Member since 2004 • 1852 Posts
im having sorta the same issue; i bought a pink one online and its sticks are really tight. like they are so tight that i end up overshooting my target on FPS's cause its harder to get some fine movements out of them. hoping it wears down a bitRenzokucant
Exactly how it impacts me. The controllers are useless in any shooting games at the moment because I'll move the stick a distance with no result until suddenly BAM, full movement. Try Killzone 3 with your "good" controller and then a new one, it's a huge difference. I would say that I'm just going to buy used controllers from now on, but since the controller is dead once the battery wears out, I can't know how much it has been used and how much time I have left. This is a stupid problem to have.
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Putty121

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#7 Putty121
Member since 2004 • 1852 Posts

QQ

Thanks anyway, though.

If anybody else knows anything, let me know.

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#8 Putty121
Member since 2004 • 1852 Posts

Yep, they're both brand new OEM Sony controllers. They were shipped without the packaging to make it cheaper, but unless they make extremely ellaborate fakes with all of the coding and serial info and then market them as OEM, then these are the real thing. I don't know if it's the resistance that is making it feel that way or if it really does just need to be broken in, but either way, I'm always aware of it while playing, so I don't see how I could use it long enough to wear it in. OCD is just buckets of fun, isn't it? I've heard those "FPS Freek" analog top things can help with precision, do you think that would help me with THIS problem? As in, make it easier to compensate for the resistance and dead zone?

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#9 Putty121
Member since 2004 • 1852 Posts

Okay, so at least it sounds like it's not just me :P

I really need to find a way to wear that #$% in, then because I'm going bonkers. I even tried harshly spinning and clicking the analog sticks while I'm watching a movie or something, but no results thus far. I doubt people have "techniques" for wearing in their controllers, but if you do, let me know lol. Never had this problem with 360, PS2, or Xbox 1 controllers, though, so that's frustrating.

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#10 Putty121
Member since 2004 • 1852 Posts

Hi,

I've bought two new OEM PS3 controllers a few weeks ago, but when I went to play games with one, I noticed that the analog sticks were extremely unresponsive compared to the controller that I've been using (that came with the system). I will have to push about 1/2 inch or more in order to get a direction to register in-game, which makes it basically impossible to fine tune any small movements. I don't know if my original controller was like this and I just don't remember, or what, but my first one has no dead zone to speak of and is super responsive, as it should be. I bought both of the new controllers from different sites (one from Amazon and one from eBay; I bought them online because I found them cheaper than the $55 they charge you at a retail store), so I don't know what is up. If anybody knows anything, that would be awesome because this is driving me nuts.