I recently saw the newest batch of screenshots for the 3DS remake of one of my favorte games of all time (Ocarina of Time). The game looked greatas I always thought it had. However, upon looking up the screenshots of the original N64 version, I realized how much better the grahpics were. It shocked me! This game that I had held in such high esteem looked terrible on its original system, yet somehow, in my mind, I didn't remember it looking any worse than its 3DS remake.
The reflection off of that shield alone is probably using most of the graphics powerz of the 64.
It appears my imagination had filled in the missing pixels of that terrible looking game due to my being so immersed in its atmosphere and gameplay. At the time I suppose its graphics were pretty cutting edge, but they just don't hold up. I can't imagine a 9 year old picking up this game and being over to get past the fact that it looks so bad compared to similar games today.
In a way its nice that some of my favorite games growing up are being graphically overhauled in a way that the current generation of gamers can enjoy the same experience I had when I was their age, but at the same time, am I willing to pay the $250 cost of the 3DS as well as the cost of the Ocarina of Time 3D cartridge to get to re-experience this awesome adventure? At this point in my life I can't justify that cost. If I'm going to fork out that amount of money, I'm going to have to get something brand new, not just a shiny polish on my old shoes. I love the fact that developers are going back and remastering these awesome titles that I enjoyed back in the day, but I think its a bit of a slap in the face to charge such high prices for these ventures. (Though I would REALLY love to have this game on a portable…)
Instead, I agree with the Perfect Dark HD type of remake. A company goes back and fixes the lack of polygons in old games such as Perfect Dark and releases them for an already established venue (XBLA) with a price tag of $10-$20. This not only encourages people that already own the game on a different platform to purchase the game again to reminisce through old memories, but also encourages younger audiences or those who didn't get to play the game its first go round to get to see its content without breaking their bank.
On the podcast I mentioned I had also recently bought Shining Force 2 because of its $3 availability of Steam. A developer can spend little time and resources (Compared to creating an entirely new experience) and bring an old game up to modern standards for a new generation to play through and see the hard work that a developer has created.
For this reason, for $10, I recently picked up the HD remake of Beyond Good and Evil off of XBLA. I've always wanted to play this game, but didn't want to take the time to hook up an old console and invent time in a game that would be so dated looking/feeling. I now get to take part in a piece of gaming culture that I wouldn't have otherwise.
Thank you game developers for understanding this issue and allowing my generation to experience the games of my father and my future children to play the games I loved.
Special notes go out to XBLA, Steam, and Good old Games for putting out so much of these games that I've heard of, but not been able to play until now. You guys are awesome! Keep doing what you are doing!
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