Doesn't even come close to DOA 3 and looks worse than tekken PSP. runbleduckThe geometry is much higher in the DoA screens(models and backgrounds) than in Tekken PSP. Not to mention the 2xSSAA , normal mapping, and the fact that the game is most likely running at 60 FPS. This game also certainly looks better than DoA3 and closer to Ultimate for much of the same reasons. I find that we often remember games as looking much better than they really were. Same thing happened to me with MGS3D and the PS2 version.
Quite_Whittle's forum posts
Looks worse than PSP games. And quit bringing up the BS target render/footages/tech demos that are not in-game. runbleduckShow me a PSP title with per pixel lighting, normal mapping, soft shadowing, and self shadowing with such great textures as those the 3DS is capable of.
I guess to be fair its really devs who've been saying since March the "DS2" or 3DS was going to be roughly as powerful as GameCubeWhy do we just believe Capcom is telling the whole truth about those screens?darth-pyschosisNo reputable developer has ever said that the 3DS' graphical ability was "on par" with the Gamecube before the reveal. Miyamoto, however, has commented on how powerful the 3DS is in comparison to the Wii in a interview( http://ds.ign.com/articles/110/1104396p1.html)and said: [QUOTE="Miyamoto"] We're not really worried about it, and primarily it's because the types of things, the types of play that you can do on a portable device is pretty different from the types of things you're able to do on a home console, and so it doesn't really concern us. I guess from a graphical standpoint it is true that the shaders that we've implemented into the Nintendo 3DS hardware, from a certain perspective, it can appear as if the graphics are stronger, but they're really a little bit more in balance I think.
I'm not saying they are fake, bullshots, or whatever. But thats a bit generous to take the company's word when we've seen no gameplay videos (unless i'm missing them) and have little to no information on the title, i mean what is to stop the 3DS Resident Evil from going the way of Resident Evil on PSP or Devil May Cry PSP? (Have we heard anything about them?)darth-pyschosisWe have a trailer, multiple screenshots, interviews, and confirmation by Inafune himself. As well as details to investors. The only thing we had on RE PSP was a picture on a list. And DMC PSP had nothing.
Additionally does anyone remember the first few screenshots of Red Steel months before release? Had some nice lighting and other touchs. When I got the game the character models, among other things, didn't look as good as in those shots IMO.darth-pyschosisAnd this had anything to do with the 3DS? The great lighting/normal mapping/self-shadowing and such are supported natively by the PICA200 architecture. You either use them or you don't. No development resources are used either way. This is unlike the antiquated hardware of the Wii where actual effort and resources had to be used to get even Nominal lighting.
I'm just saying I'm not seeing anything Brawl or Super Mario Galaxy level in 3DS screens so far, that actually has motion involved you know, I'm not counting Mario Kart, MGS3 or anything but Kid Icarus since, well those other samples are very controlled by Nintendo and the developersdarth-pyschosisThis doesn't make much sense.
Nintendo is going to underpower this thing IMO. It is heading that way.darth-pyschosisHow? Why? The more powerful models are more energy efficient then the weaker models. What would they underpower? Polygons per second? Sure, but that's not what's impressive about the 3DS nor is it necessary. The shaders/effects, what's impressive about the 3DS, is part of the PICA200 GPU architecture. The only way they can underpower that is by changing the architecture to something else entirely
I can't imagine there will be multi-touch, though there should be. Nintendo would've said it, its not a hard thing to add, but its using a stylus so that kinda implies it won't be multi-touch. darth-pyschosisWhy should there be? Multi-touch is useless on gaming systems with, you know, buttons? Resistive screens, necessary for DS backwards compatibility and precision, can all(every single one) use multi-touch but they multi-touch on capacitive screens(what the 3DS cant use) is much more accurate and responsive.
Also, we will be lucky if this thing has more than 2GB of storage,darth-pyschosisWhy? Why would Nintendo say " 2 GB Max. at launch." if they had no plans on expanding the storage? Why can DS storage space grow several times but the 3DS' can't? Larger carts will certainly be produced later on. ------------------------------------------------------------------------- [QUOTE="osan0"][kid icarus for example looks like it would be right at home on the GC. Not really. Kid Icarus' clouds and skies look wonderful and would be impossible to accomplish on the Dreamcast. As well as the sense of scale. In motion, it looks closer to Panzer Dragoon Orta on the Xbox.
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