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RMX

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#1 RMX
Member since 2003 • 25 Posts

Sorry, easily Halo and GTA. Not awful bad games, but they just spent more cash on marketing than everything else.

In GS: Oblivion, CnC3, World in Conflict. Mediocre games that got great marks for shiny bloom in graphics.

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#2 RMX
Member since 2003 • 25 Posts

Soulstorm has the worst campaign of them all. Some fliers are good, some are utter crap; but the most annoying problem are the few multiplayer-breaking bugs, which patch the community is still waiting for. However it's more balanced than any of the previous iterations. Definitely not worth $40, but still not bad.

People hated soulstorm because (apart from a welcomed Necron nerf), they pretty much ignored everything else the community wanted: linear campaign, 'nids (and God help Relic if they aren't in DoW2, strafing air units, no Gamespy, choosing starting location on Skirmish...and so forth.

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#3 RMX
Member since 2003 • 25 Posts

A decent game? Yes.

A good Half Life-esque shooter? Yes.

A good System Shock successor? No way in hell.

After many months of hyping I was lured to believe we were waiting for an epic FPSRPG hybrid (like STALKER) with at least some freedom (like, for example, Far Cry or Crysis). What we got was an overly easy and lineal game, where the plasmids system breaks down halfway (a very small fraction of them are any useful) and the 'moral' choices a complete joke. Since there's no multiplayer, and two endings that you can get to in less than a week, it has barely any replay value. The game is not bad, just disappointing.

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#4 RMX
Member since 2003 • 25 Posts
Bioshock is not scary at all. You're too beefed up and the enemies are pretty generic, except Big Daddies, which are fun to fight, but are hardly any scary. On STALKER you'll have to be very careful when going around: radiation, anomalies, mutants...even the soldiers and enemy stalkers can put you in a pinch, with their unholy accuracy and a usually competent AI.
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#5 RMX
Member since 2003 • 25 Posts
If grown a fear of headcrabs since the first Half Life. Compared to them STALKER is not that bad, but some of the laboratories may scare you, since it's dark and it's filled with random noises that'll keep the tension, plus some mutants won't go down after you empty a magazine on them unless you go for semi-automatic. The surface on the other side is not scary at all.
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#6 RMX
Member since 2003 • 25 Posts
I'd like to know how badly the HD2600 XT performs, specially when CrossFiring two and how lightyears it is from a single 2900 or the 38xx series
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#7 RMX
Member since 2003 • 25 Posts
You shouldn't wait for Soulstorm, but you could wait for more info about Soulstorm and then decide, specially when it comes to the 9th race. It doesn't look it'll be revealed anytime soon, so it's just simpler to get Anthology
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#8 RMX
Member since 2003 • 25 Posts
It's a quite good game, but people abuse like hell of the word innovation. The whole "mine gold, cut wood" thing was removed in many successful games, like Dawn of War, along with the "take and hold" thing and the overall discourage of turtling. The reinforcement system was a déjà vu of Empire At War for me, as well as the tactical attacks thing, which you can somewhat track back to Age of Mythology. WiC is more of a cooperative/competitive Real Time Tactical game, and while is an excellent combination and has an outstaning presentation, I'm still inclined to believe Gamespot is just giving away the good reviews more than it used to
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#9 RMX
Member since 2003 • 25 Posts
Gamespot used to be more strict with ratings. Seeing a 9 was rather exceptional, and most 8.0 games were great, and 7 games were worthy. Now every overhyped crap gets a 9, and the rest is a dice rolling of 8 and 7.