RTRGRZA / Member

Forum Posts Following Followers
82 53 1

RTRGRZA Blog

Motion Sensitivity

The wii and PS3 have been offering a new way to play games due to their motion sensitive controls. It was a new idea introduced with these very consoles. It really is interesting to see that our own movements can have an effect in the game we play. Of course, you can't always expect perfection from a new idea. It seems that developers are still trying to learn how to use motion sensitive controls accurately. Take the wii for example.

In games like Wii Sports and The Legend of Zelda: Twilight Princess, motion sensitivity is pretty accurate. You shake and point through various tasks with precision and ease. Then there are games that abuse of this intuitive feature too little or too much. In SPider-Man 3 for the wii, controlling Spider-Man and using all of his attacks make you shake your remote like crazy, and most of the time you won't be doing what you intended to do. Boogie is a much better example on bad uses for the controller. All you have to do is move the remote and nunchuck like crazy so your character can dance and you'll do just fine. The game doesn't even have a beat for you to follow.

The Wii could do so much for the FPS, that is, if done properly. At first, the perspective offered by games like Red Stell and Call of Duty 3 was interesting and looked like fun, but in the end, all you get is serious hand cramps. Fortunately, Samus and Leon Keneedy came to the rescue. Resident Evil 4: Wii Edition, the port of the highly successful game, proved that shooting on the wii can still be wicked fun. I was really surprised at how well it controlled. In Metroid Prime 3: Corruption, aiming and shooting Samus' arm cannon is easy and doesn't require a lot of movement, bringing the FPS genre in a good direction on the wii.

While the PS3 SIXAXIS controller has a motion sensor, you don't get to use it very often. I was really curious about this and wanted a game that could really take this for a test drive. Lair made me regret suggesting that. The idea of dragons fighting dragons is cool by itself, but Factor 5 seriously was looking in the wrong direction. Controlling your dragon is exceedingly difficult. You don't shake it up and down or left or right. You literally throw it from side to side to steer, accelerate, and brakeyour dragon. This sounded like a blast at first, but the controls were so umpresize, the whole fun was sucked out of the game. In Warhawk, on the other hand, getting into a fight is a lot easier. Just tilt the controller in any direction and so will your plane. It's easy and fun, making your fights more enjoyable.

Some developers know what they are doing when they deal with the PS3 or Wii's motion machines. Others need more practice and knowledge of this technology. Only time will tell if the art of motion in video games will be fully mastered.

graphical horsepower

I'm sure that right about now everyone knows that the PS3 and 360 make the Wii's graphics look like a total kiddie pool, but the muscularity of the technology to make the graphics isn't what is important. I'm sure that some people may disagree with me, but its the truth. A good way for the wii to cath on the competition is not only by adding new engines as currently announced in IGN.com, but by the art design, which could be better in presentation than something that may look muscular, but is poorly executed. Adam Sessler, an X-Play host, once said something similar to this. Some games on the wii may not look graphically like they are all that, but they can be really fun. And then we have games like Lair for the PS3. It's completely shallow. The graphics look outstanding, but playing it is a total pain in the ass. So, don't let graphics fool you until you actually play the game.