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RandomLoler Blog
So I haven't blogged in a while, so here are some thing's I learned .
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Finally 1k!
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So I had a 360 for 3 day
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New Game Review
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Videogames cause aggression
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Violent video games teach aggression
The Gentiles decided to test that hypothesis. Through a study of nearly 2,500 youths, they found that video games are indeed effective teaching tools. Students who played multiple violent video games actually learned through those games to produce greater hostile actions and aggressive behaviors over a span of six months.
"We know a lot about how to be an effective teacher, and we know a lot about how to use technology to teach," said lead author Douglas Gentile. "Video games use many of these techniques and are highly effective teachers. So we shouldn't be surprised that violent video games can teach aggression."
The paper presents conceptual and empirical analyses of several of the "best practices" of learning and instruction, and demonstrates how violent video games use those practices effectively to teach aggression. It documents how violent video games motivate learners to persevere in learning and mastering skills to navigate through complex problems and changing environments -- just like good teachers do.
The study describes seven parallels between video games and effective teachers, including the ability to adapt to the level of each individual learner -- requiring practice distributed across time -- and teaching for transfer to real-world situations.
Studying nearly 2,500 youths
To test their hypothesis, the Gentiles studied three groups of youths -- 430 third through fifth-graders; 607 eighth and ninth graders; and 1,441 older adolescents with an average age of 19. Elementary and middle school children were recruited from nine Minnesota schools, and older adolescents from Iowa State University.
In the longitudinal elementary school sample, students, their peers, and their teachers completed surveys at two points during the school year. The surveys assessed the subject's aggressive thoughts and self-reported fights, and their media habits -- including violent video game exposure. Teachers and peers were also asked to rate the participants' aggressive behavior.
Controlling for age, race, sex, total amount of time spent playing all video games, and prior aggressive behaviors, the research found that the amount of rated violence in the games played predicted increased aggression. Among elementary students, playing multiple violent video games increased their risk of being highly aggressive -- as rated by peers and teachers -- by 73 percent, when compared to those who played a mix of violent and non-violent games, and by 263 percent compared to those who played only non-violent games.
"Because we had longitudinal data, we were able to show that students who play multiple violent games actually changed to have a greater hostile attribution bias, which also increased their aggressive behaviors over prior levels," the researchers wrote.
And because learning occurs from video games, regardless of whether the effects are intentional or unintentional, the Gentiles added that this "should make us more thoughtful about designing games and choosing games for children and adolescents to play."
But this study is not all bad news for video game technology. Because video games were found to be such effective teaching tools, the Gentiles propose greater educational use of today's smarter technology found in those games -- technology that "thinks" along with students, adapting instruction to each student's current skills, strategies or mistakes.
While some schools are already incorporating this type of educational programming, the researchers report that it's not widely used. The authors urge educators not to wait for more advancement before using such technology with students in the classroom.
On a lighter note I bought Megaman Legends 1 & 2 , Spyro 1 and 3 , and a gamecube memory card for $12
A little article that I found interesting
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Reds convey charged emotions like anger, love, or passion. People notice red first. It is used to catch attention and give definition. It also represents danger and warning. Red is often used in restaurant decorating schemes because it is said to be an appetite stimulant.
Greens represent life: growing trees, grass, and plants. Green gives us a calm natural feeling of growth and healing. The human eye is most sensitive to greens. Humans see more shades of green than any other color. It represents nature, environment, health, good luck, renewal, youth, vigor, spring, generosity, fertility, jealousy, inexperience, and envy. Its no surprise green is the most popular color in hospitals and a chosen color for surgical gowns.
Blues represent peace, tranquility, stability, harmony, unity, trust, confidence, conservatism, security, cleanliness, order, justice, loyalty, perseverance, reliability, cold and depression. No wonder it is often said, that in business meetings, wear a blue suit to convey trust and reliability.
Yellows are the most difficult color for the eye to take in, so it can be overpowering if overused. Yellow enhances concentration, hence its use for legal pads. Psychologists also suggest that it speeds metabolism.
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