Well, once again I dug into my rather extensive library of games to find a couple of titles I played for a bit, but then they got pushed aside as new games (and, at times, new hardware) came along. Thanks to the Wii's backwards-compatibility, I've been able to get back into my Gamecube library, starting with the two "Star Wars Rogue Squadron" games for the system, the launch title "Rogue Leader" and its sequel, "Rebel Strike." It's fun to see things that, believe it or not, I never got around to seeing before, such as finding out that "Rebel Strike" has all three Atari "Star Wars" arcade games hidden away in it (no, I didn't read that deep into the review).
Another duo of games I've rediscovered are the last two "Super Mario" titles ... "Sunshine" on the Gamecube and "Galaxy" on the Wii. In both cases, instead of picking up where I left off, I decided to restart my campaigns from the opening scenes. I have to admit, my impressions of both games were harmed somewhat by the repetitive nature of returning to the same game worlds over and over, each time with different conditions, a format that debuted with "Super Mario 64" (another one I haven't finished ... see aforementioned reason). "Sunshine" seems to suffer from this more than "Galaxy," with upwards of 8 episodes in some worlds, although thankfully some are very short. "Galaxy" made a very fair swap, trading out repetition for a larger number of one-shot levels that use the Wii's control scheme in some fun ways. I also have to admit I like the comet levels, which add some challenging parameters to some levels.
Considering just how many games (and systems) I have, there's a lot more to see again for the first time. Happy Turkey Day, y'all!