Last week Deus Ex: Human Revolution arrived to (surprisingly for some) mass critical acclaim. A game which aimed to live up to the cult reception the original recieved, and one which some hardened fans, hoped would erase sour memories of Invisible War.
Pushed by a heavy marketing campaign, and propelled by a drought of summer releases - HR marked it's territory by arriving at number one in the UK chart, and (reportedly) almost outdid the entire lifetime sales of IW in just two days.
In a market which is saturated with straight-forward, no nonsense six hour action games, and publishers relying on major franchises being slightly modified for a yearly release, it is refreshing to see how a single player game, so hellbent on making an individual players experience so unique has captured the hearts of so many gamers in it's infancy.
It's not just the relative complexity, and freedom that the game gives which provides me with joy, nor the genre (of which I'm sadly fairly unfamiliar) - but the amount of detail and work that has so clearly been put in to it from the developers at Eidos Montreal that makes me smile.
A lot of blockbuster titles lack this clear effort - collectibles are one thing, but to have these collectibles (books, TV, newspapers, emails) actually immerse you further in the world? That's commendable, and something I'd love to see more of. Why should I bother collecting a shiny pebble (wow!) to aim for 100%, when you could give me something which feels compelling to reach, as is the case here.
Side quests feel fully fleshed out, and feel every bit as significant as that long main quest. Even if they bear no relevance to the current "main" situation, the self-contained stories do wonders for the game as a whole.
Perhaps most importantly; the game is tough and revels in that fact. The most direct option isn't always the best, which can lead to a lot of unexpected deaths, and a relative lack of ammo compared to many similar games rewards stealth gameplay, whilst not making that a pushover either.
Simply put: The game rewards you for thinking, and even if you do die - it rarely feels frustrating due to the numerous options open for you.
Now I'm not saying every game should be like this. That would be unfair to the millions who love a more casual experience, or a game which you can sit down and push through in a few short sittings.
I don't necessarily want every game to be anti-linear either, the COD campaigns (to name one name) are deservedly loved by millions for their no-nonsense action.
What I would love to see, is the resurgence of blockbuster games which reward effort and patience. A resurgence of games which appear to have been painstakingly crafted by folks who want to provide the most immersive experience possible. With the explosion of online gaming, single player is no longer always the bulk of the experience but sometimes 50/50 or even less with a multiplayer component.
The industry doesn't lack these amazing games at all, and a game does not need to be complex in order to succeed or be fantastic, it's the opposite in many cases.
But I would like more emphasis on it in the blockbuster market - to truly cater to everyone out there, and to welcome newer gamers to great experiences.