Too often in games the music is not integrated into the gameplay, I hate the overusage of sweeping orchestral scores that only serve to give a supposedly 'epic' feel yet do not tessellate with the gameplay. I think too many composers in games simply mirror the film industry, forgetting that gaming is interactive and therefore the aural aspects of a game should reflect this. I do not only refer to 'music' but also sound effects, would Sonic or Mario or Zelda be half as memorable if it were not for the sounds when you collect coins or rings, or the 'new item' fanfare?
I think Nintendo are generally masters of music in video-games, they acknowledge that games are an individual and autonomous medium that should not aim to replicate the techniques used in other industries. I think this has been Nintendo's ethic right from the start, just play Super Mario Bros., even with only 8-bit chirps and bleeps the music and sounds are effective; the main theme mirrors Mario's movement with the locomotive rhythm.
Caviglia
Exactly how we feel on the matter. We know music matters to gamers. We also understand that the music has to in one way or another, match or fit the gameplay. This is not only true of the eight-bit Super Mario Brothers, but also of Super Mario Galaxy.
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