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SEGA actually has a point?

So, I work in retail, and I have seen the trend. Nintendo is already phasing through the pool as far as uniqueness and ingenuity in gameplay. I've had several systems traded to my store over the past few weeks, and will often have shipments that sit on shelves for days on end. When you get down to it, the system offers a different twist on the usual staple of Nintendo branded games, and some great offerings through the Virtual Console service. But that's it. The same games you've played already.

Stop for a minute, though, and try to imagine a scenario. You are a gamer working 40+/wk, mid twenties, and need something that accomodates a tight timetable when undergoing recreational times. Congratulations: you just imagined the core demographics of gamers- 20 somethings. The device works well for shallow gameplay, but in the long run, there have been over ten games that are all broadly interchangeable. Hell, PS3 and 360 have had a better variety of software within their first six months. Here's the deal for the long run: Just because the same touch-and-move gameplay works for a portable system, doesn't mean it works solely on a console system. Nintendo needs to assess where they want to go with the hardware, or I feel SEGA has a point in their recent press release-

http://www.ps3news.com/forums/site-news/sega-questions-wiis-longevity-77315.html

The 'Been there, done that' syndrome is the same anomally that is currently plaguing not only the XBox LIVE Arcade, but also most of PS3 Network's game selection: people are tired of paying for games they've not only played multiple times, but have had to buy multiple times over. I already own Paper Mario on the N64, I can now pay to get it on Wii, and they made a new version that is just as droll as the original for the Wii.

Copy/paste; welcome to Nintendo's new revolution in gaming.