Revan_911's ridiculous anti-Alan Wake smear campaign rolls on..KittenWishesFine, this is my last post regarding this. You wan't to believe it's open world believe it.
Revan_911's forum posts
Still this thread is a lie In short, the game is structured kinda like GTA, where the game is open world, free to explore, but the story missions are more semi-linear like GTA, with episode structure like Alone in the Dark. That's what the TC wrote and it's false.[QUOTE="Revan_911"][QUOTE="KingsMessenger"]
which is what I have been saying for the entire god damn thread.
KingsMessenger
read my above edited post.
Look the mods on the Allan Wake FAQ are not included into the making of the game, they just quote the information that Remedy has released. All they've confirmed is that the Daytime sequences are not strictly linear, that you are free to explore, but they never disclosed will you be able to explore the whole town or a couple of houses. That's why TC saying "Remedy confirms that Alan Wake is open world" is wrong.That's what i said.[QUOTE="Revan_911"][QUOTE="KingsMessenger"]
My quote was from a post made by one of the moderators on the Official Alan Wake forum made a couple days ago. He PERSONALLY knows the guys at Remedy and knows far more about the game than you do.
It isn't "open world" like GTA. It DOES however feature a sort of free-roaming exploration element during the Daytime sequences that act as breaks between the action heavy night sequences.
KingsMessenger
which is what I have been saying for the entire god damn thread.
Still this thread is a lie In short, the game is structured kinda like GTA, where the game is open world, free to explore, but the story missions are more semi-linear like GTA, with episode structure like Alone in the Dark. That's what the TC wrote and it's false.[QUOTE="Revan_911"]
No...Developers have confirmed it.
KingsMessenger
My quote was from a post made by one of the moderators on the Official Alan Wake forum made a couple days ago. He PERSONALLY knows the guys at Remedy and knows far more about the game than you do.
It isn't "open world" like GTA. It DOES however feature a sort of free-roaming exploration element during the Daytime sequences that act as breaks between the action heavy night sequences.
That's what i said.[QUOTE="Revan_911"]
[QUOTE="KingsMessenger"]
It depends on how you interpret "open world" honestly.
It is no longer a trueopen world in the vein of Grand Theft Auto...
It IS however free-roaming and sandbox for a certain portion of the game.
http://forum.alanwake.com/showpost.php?p=60339&postcount=2
[quote="Kitt"]
You're correct about the sandbox part- Alan Wake was originally planned to be an open world game with real-time night and day cycles. However, during development, Remedy decided that in order to ensure they implement the best possible methods of storytelling, the game ought to be presented in a linear fashion to keep the plot moving at a reasonable pace.
That having been said, Alan Wake is now a fair bit more linear, most notably during night missions where the player will be given an objective to complete with limited manoeuvrability to maintain the thrilling flow of the game. During the day, however, the player will be given more reign to openly explore Bright Falls and interact with the many NPCs. Also, as the player progresses through the game, more areas will be unlocked that previously could not be accessed.
I hope that answered your question?KittenWishes
Just as people have been saying for the ENTIRE THREAD.So PLEASE, just stop trying to bash the game when you don't have a clue.
You can move freely around Bright Falls and the surrounding nature without any urgency. There is much to explore in the huge environment and by talking to the residents you might discover unexpected secrets. "However, Alan Wake isn't a Bioware RPG" Järvilehto clarifies. "The storytelling doesn't advance if the player wonders aimlessly around the woods.""Driving is an integral part of the game" - Petri JärvilehtoAlan Wake is a free-roaming game, will there be parts of the map to unlock? "We'll open more of the game world as the game progresses. The area is so large, that we want the players to become familiar with a smaller subset of the world, before we introduce new locations and new areas." - Sam Lake Are there alternate methods to completing the missions?"The basic idea with the free-roaming world is that we give the player goals, and then the player can go about achieving those goals in the way he chooses." - Sam LakeThis is all false/outaded information and has been edited from the Alan Wake FAQ, which the TC used as a source. The game will have certain freedoms during the day, but it is not open world as the TC and you claim.
I'm glad you've played it already. Impressions?
No...Developers have confirmed it.Read the thread carefully. They didn't kept the open world. This thread is a lie. I already made a post to notify the moderators but they haven't responded yet.[QUOTE="Revan_911"][QUOTE="NVIDIATI"]
Glad to hear they at leastkept the game anopen world.Though thisgame could have been so much better on PC, but thanks to MS we have to keep it at a consoles pace...not to mention 30FPS :(
KingsMessenger
It depends on how you interpret "open world" honestly.
It is no longer a trueopen world in the vein of Grand Theft Auto...
It IS however free-roaming and sandbox for a certain portion of the game.
http://forum.alanwake.com/showpost.php?p=60339&postcount=2
You're correct about the sandbox part- Alan Wake was originally planned to be an open world game with real-time night and day cycles. However, during development, Remedy decided that in order to ensure they implement the best possible methods of storytelling, the game ought to be presented in a linear fashion to keep the plot moving at a reasonable pace.
That having been said, Alan Wake is now a fair bit more linear, most notably during night missions where the player will be given an objective to complete with limited manoeuvrability to maintain the thrilling flow of the game. During the day, however, the player will be given more reign to openly explore Bright Falls and interact with the many NPCs. Also, as the player progresses through the game, more areas will be unlocked that previously could not be accessed.
I hope that answered your question?Kitt
Just as people have been saying for the ENTIRE THREAD.So PLEASE, just stop trying to bash the game when you don't have a clue.
You can move freely around Bright Falls and the surrounding nature without any urgency. There is much to explore in the huge environment and by talking to the residents you might discover unexpected secrets. "However, Alan Wake isn't a Bioware RPG" Järvilehto clarifies. "The storytelling doesn't advance if the player wonders aimlessly around the woods.""Driving is an integral part of the game" - Petri JärvilehtoAlan Wake is a free-roaming game, will there be parts of the map to unlock? "We'll open more of the game world as the game progresses. The area is so large, that we want the players to become familiar with a smaller subset of the world, before we introduce new locations and new areas." - Sam Lake Are there alternate methods to completing the missions?"The basic idea with the free-roaming world is that we give the player goals, and then the player can go about achieving those goals in the way he chooses." - Sam LakeThis is all false/outaded information and has been edited from the Alan Wake FAQ, which the TC used as a source. The game will have certain freedoms during the day, but it is not open world as the TC and you claim.
You know it's true TC. Thief 4 will be respectfull to the franchise as SC: Conviction is.
Well, you seem to want this thread to go on so here's my games
Black Mirror 2
Postal 3
Arma 2: Operation Arrowhead
Silent Hunter V
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