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#1 Game of ALL TIME

Here we go, the final installment of the Top 10 games of ALL TIME.  Lets see how we do here. 


Before I give you the #1 game of all time, lets do a quick recap of #10-2.

10.) Everquest

9.) Age of Empires 2

8.) Tetris

7.) Legend of Zelda

6.) Starcraft

5.) Diablo

4.) Quake

3.) Warcraft 2

2.) Half-life

 

And now...you #1 game of all time

1.) DOOM

In 1992, a small Texas-based developer called id created a game that redefined gamers' notions of PC action games. It offered smooth-scaling VGA graphics, a ray-casting graphics engine, high-speed texture mapping, hundreds of Nazi soldiers, and the big guns needed to take them out. It was Wolfenstein 3-D, and it was great. However, the best was yet to come. The following year, id Software blew away gamers across the world with the release of their latest project, Doom. Literally overnight, Wolfenstein (and the vast majority of other 3D games, for that matter) became obsolete. Doom was nothing short of a revolution.

The first thing that struck one was the amazing atmosphere. The game started on an abandoned moonbase, and the ambience created by the graphics, sound, and lighting was a palpable thing. You actually felt you were exploring a (no pun intended) doomed space outpost, with only your gun and a handful of shells between salvation and oblivion. In fact, in its best moments Doom was so immersive as to be terrifying. Doom was one of the first games to feature semi-realistic lighting, and the designers took full advantage of this fact to scare the crap out of you. Doom made lighting an essential element of 3D action games.

It then follows that the graphics were spectacular. Doom featured something its predecessor lacked: a realistic-looking simulation of height. While Wolfenstein had 3D hallways and smooth movement, it lacked the crucial Z axis -- the vertical element that today's 3D engines take for granted. Doom suffered no such limitation, featuring stairs, pillars, elevators, plateaus, pits, and cliffs, in abundance. It also supported non-orthogonal walls, meaning that walls could connect at just about any angle, which allowed for much more freedom when creating level layouts.

Audio was yet another area in which Doom excelled. Each and every monster had a full assortment of impressive sounding groans, screams, and roars, each of which was an instant indication that you were in some deep **** The quality of these sounds was incredibile. To this day there has not been a monster with as distinctive a grunt as Doom's common Imp, or as intimidating a sound as the Cyberdemon's clopping hooves. The weapons sounded great as well, from the click-click-BOOM of the shotgun to the merciless droning of the infamous chainsaw. Further, Doom featured full stereo separation, so sounds could be pinpointed as coming from the left or right. Thus, audio cues became an integral part of the gameplay, giving players tactical information that their eyes could not.

Control was superb as well. In fact, I consider Doom to have the best control of any first person shooter yet made. The game responded to your inputs seemingly instantaneously, giving a feeling of ultra-precise control that is missing in many newer games. Doom was also the first to offer the standard mouse+keyboard setup, which is now considered essential for high-level FPS play. Playing with the mouse was a real joy. By editing the config file, savvy players could crank up the mouse sensitivity beyond what the game normally allowed. This made for instant 180s and amazingly precise "flicks", all produced with only the slightest twitch of the wrist. Of course, less advanced players were accomodated as well, with full support for keyboards and gamepads. The key is that Doom never limited the player with too-basic or poorly-conceived control schemes. Instead, its controls became deeper as the player increased in skill, always giving them just a bit more room to grow to achieve total mastery.

Oh, and y'know that newfangled Deathmatch thing? Well, Doom started that, too. Suffice to say it was a freakin' epiphany.

However, all of the aforementioned stuff is just fluffy detail, and not the essence of the game. When you get right down to it, Doom was about just one thing: pure, unbridled action. It was like being dropped into the middle of a raging war, with hordes of enemies on all sides and precious little ammunition to fend them off. It was You versus Them in a vicious contest of survival, and that is ultimately what made Doom so compelling. No game before (save perhaps Robotron) and few games since have offered the chance to take part in such a pure, simple contest.

It's a testament to Doom's superior design and longetivity that it still has a thriving community today, building modifications, maps, and utilities as if it were 1994. What's more, since id Software released the game's source code a few years back, a number of "source ports" have appeared, which extend the game's features and capabilities into the 21st century. There are versions of Doom that play over the Internet, replace the sprites with 3D models, and even offer OpenGL graphics support. These source ports have revitalized the Doom scene yet again, allowing for ever more creative maps and episodes. As a result, there's never been a better time to be a Doomer. Whether you're a battle-hardened Doom vet or a child of Unreal Tournament, you could do a lot worse than downloading the shareware episode, and exploring the doomed Phobos moon base one more time.


rock on!

Top 10 Games of All Time - #4-2

Sorry it took so long to get this up.  Had a matter to attend to first.  But lets continue where we left off.  As you know we counted up to #5.  Today is for the rest of the top 5 minus #1.  So here we go!


#4.) QUAKE

To call id Software's Quake groundbreaking is like calling a Ferrari fast. Sure, it's accurate, but it doesn't really paint the proper picture. Bringing fast, 3D FPS gameplay to the table, Quake blew the doors off of the game scene, technologically. Interesting level design was a good start. Creating some of the most memorable monsters in gaming helped too. Giving the world its first real taste of what multiplayer gaming could be? That should've been the icing on the cake.  But it wasnt enough for ID.  They jsut kept bringing it on and brought the multiplayer world to players without the T1 connection.  The innovations of this game just kept going and going.  This series now has 3 sequels all with the same quake gameplay that we have come to love. 

#3.) WARCRAFT 2

No, Blizzard didn't invent the real-time strategy game. But it must seem that way, for all the praise heaped on Warcraft 2, which has entered the firmament as the best RTS of all time. Here's a strategy game that had character in spades -- the sounds of hammering nails as a new Barracks went up is still fresh in the memory, as well as the voices that populated the world of Azeroth. Warcraft 2 also represented Blizzard hitting its stride, with the trouble-free gameplay and great multiplayer support that has become a hallmark for the company's products. Now I realize that I said Starcraft was the greatest RTS of all time.  However, in reality it is a tie.  Warcraft 2 and starcraft are closely tied for that title.  Unfortunatly for Starcraft, it just didnt spawn like Warcraft has.  Do you see a World of Starcraft?  No you don't.  And lets be honest, if not for the success of Warcraft 2, Starcraft may have always been jsut a dream.

#2.) HALF LIFE

Valve Software's Half-Life redefined action gaming. A competetive graphics engine (powered in part by a Quake1 license), a stable of interesting creatures, a realistic setting, and a Military most definitely not interested in helping out the protagonist helped keep players' interests high. The framework of the story is nowhere near as complex as might be found in an RPG or advenutre title, but Valve's presentation more than made up for it. Slick, smart, and continuously interesting - with the possible exception of, sadly, the final act - Half-Life's single-player game kept many enthralled. Valve didn't stop there, though, and moved on to first perfect their multiplayer net code. Their support of the user community has brought them great success, including the most popular multiplayer action title of all time: Counter-Strike. What id started with Quake, Valve perfected with Half-Life.  


I'll be back tomorrow to give everyone their #1 video game of all time!  Rock on!

Top 10 Games of ALL TIME #7-5

Here goes part two of a four day series of the top 10 games of all time.  Yesturday we had the #10-8 come in.  Heres a quick recap for those who didn't see it and don't want to go back and look. #10 was one of the first MMORPG's of all time....everquest.  #9 was one of the powerhouse RTS games....Age of Empires 2.  And #8 was the legendary Russian puzzle game....tetris!  Now lets get started on #7-5.


7.) Legend of Zelda

One of the most beloved games of all time, Legend of Zelda is a bonafide clasic, and with good reason. Zelda was the first "action-adventure" title that most people had ever come across, and its mix of action, interesting puzzles, fantastic (for the time) graphics, slowly expanding story, and hidden areas kept gamers glued to the screen. Then... just when you thought you had it beat, the game throws you a curveball and sets you back down in a world that's not only completely scrambled from when last you saw it, but is twice as hard on the hero as the first time.  This game is a clasic and many people who lived during the time probably still have it somewhere in their basement.  It's an RPG that started the beloved franchise that has debuted on every nintendo console made.  Of course, those sequels were never quite as good as the original Legend of Zelda and therefore it bags a spot on the list.

6.) STARCRAFT

Lets be honest here.  Who hasnt played Starcraft?  Even just a little at their friends house?  This game took the nation/world by storm as the BEST RTS game ever developed.  This game is extremely old and looking at the graphics its easily noticable.  With hindsight, it seems almost comical that many wondered if Blizzard could pull it off. Command & Conquer and Total Annihilation had set the bar for how a modern RTS would handle. Blizzard not only leapt over the bar, but blew the competition away with StarCraft, which dominated sales for 1998 and 1999. Wizards, Orcs and Trolls gave way to Marines, Protoss and Zerg, backed by a surprisingly effective storyline and cast of characters. And Blizzard's commitment to getting it right the first time made for a hassle-free game that was simply a joy to play.  It is still extemely popular in Korea and is finally going to see its next-gen appearance as the sequel is due out later this year.

5.) Diablo

 

You are one young, inexperienced soul, chosen to fight for the town of Tristram and save it from Diablo, The Lord of Terror. How could you hope to survive? The tale of Diablo was as engrossing as it was addictive. Not only was there replay value in the fact that you could play three different characters -- the hack-and-slash warrior, the "attack-at-range" and "detect-the-traps" rogue, or the "magic-is-all-powerful" sorcerer -- but the game offered a variety of quests that changed every time you played. And not only did the quests change, but the dungeon levels did as well, each randomly generated unless part of a specific quest. Magic items also provided a unique experience as the game engine created most items randomly. There was never a game of Diablo that played the same way twice. Add to that Blizzard's renowned ability of making stunning cinematics and haunting music and you have a game truly worthy of a place in the Top 10 games of all time. 


Tomorrow we will finally break into the final 4.  Only four more left and the games just keep getting better!  We have two great FPS games along with ANOTHER rts game.  All here tomorrow!

Top 10 Games of ALL-TIME

So I;ve been slacking on these blog posts (not that anyone has really been reading them).  But since I need something to post, For the next week or atleast memorial day break.  This week is going to be the TOP 10 GAMES OF ALL TIME.  Three games will be talked about each day followed by the finale (BTW this is all purely opinion)... So if your up for it lets begin! 


10) EVERQUEST

#10 on the list in Everquest, more well known as "Evercrack".  SOE's first stab at the MMORPG genre, then exremely young, was a huge gamble but turned out to be a huge innovator.  It is still the most popular of the MMORPG's out there with over 300,000 playing and exploring the lands of Norath.  Some of these even spend scary amounts of time playing.  Even though this game wasn't the best for your it still is a widley popular game.  If it wasn't for Everquest, we probably wouldn't have all the great, and bad, MMORPG's like we do now.  I mean maybe we could all be better without wasting hours and hours on leveling our toons on WoW, but then we would have to go....outside....in the sun?

9.) AGE OF EMPIRES 2: AGE OF KINGS

#9 on the list is Age of Empires 2.  This was the example of how and RTS was supposed to be done.  And lets be honest, wehn you got the game we were all awed by the "amazing" graphic it displayed.  Just goes to show you how much they've improved.  But really, who doesnt remember going through all those historic campaigns of Ghengis Kahn and Saladin.  And who didnt yell "freedom" while playing the William Wallace campaign.  Yea those were good times.  This is a definite keeper in the old collection of games and is a game that is still revisted by many.  With a great campaign, map-making abilities for multiplayer, and great graphics for the time, this was an innovator for all RTS games to come.  This game, AT RELEASE, was at its pinnacle and only needed some tweaking to perfect it.  This is widely considered one of the best RTS games of all time, and thats why it grabs a spot on our list.

8.) TETRIS

I'm probably gunna get yelled at for this one but, #8 is tetris.  Thats right, that arcade game that everyones played, everyone hates, and no one can stop playing.  Seriously, this game is only 15 years old and probably everyone in the whole freakin world has heard of it.  Its made an appearance on every console, in every way possible.  Seriously....its even made its way onto graphing calculators!  It just wont go away.  This must have been the soviest way of brainwashing us or something.  Well...they succeded.  This is an arcade ****c and is probably one of the few arcade games that you can still go back to today and not get bored of it.  And so simple.  It grabs a spot of the list for being irresistable to everyone. 


 We'll be back tomorrow with 7-4.  A old RPG game along with an extremely popular RTS game.  Come on back and find out every day until we finally get up to the final #1 game of ALL TIME!

More C&C

I have become absolutly obssessed with this game.  It's not even right.  Finally got to test out the multiplayer with two quick games.  Seriously quick.  It was a fast confidence booster but sadly it didnt last as long as i'd hope.  i knew this game would be a rushers paradise...so....i rushed :D.

The first guy was dead once I found him.  Basically he was destroyed only have two infantry units to protect him.  NOOB.  Second guy actually made troops but he concentrated on my armor units being destroyed allowing my Scrin infantry bee things to charge in and take out all of his infantry quickly.  I played both games with the Scrin (I got them on random twice).  Basically I pwned them all.  But I just had to brag about that cause thats the way I am.  Tomorrow I'll hit up the ranked matches.  Probably an all night war with me.  If anyone is up for a game send me a message.  RocklandUSA is my tag. 

Game and Rock on!

-RocklandUSA

Command and Conquer 3 and War of the Worlds

So I was playing Command and Conquer 3 some more today.  Still havn't gotten enough balls to get onto the multiplayer yet.  It'll happen sometime soon, don't worry.  While I was playing I noticed something pretty funny.  Anyone who has read "War of the Worlds" or even seen the movie will probably notice a startling similarity.  The picture below kinda reminds me of the tripods described in the book with their heat wave weapons on top.  Surprising when you order them to move they make a similar sound to the one they make in the movie.  Also, by them calling it a tripod it becomes even funnier.  Lawsuit?  Just thought I'd point it out. (Tripod is in the bottom left.  Not exactly the same but pretty close)

Like I said, once more playing is done and my level gets up to 3 I'm writing a full review.  So far the game is my favorite RTS right now.  Thats saying alot since I'm also playing Medieval Total War II and Supreme Commander.  It's up there with the greats. 

New Games to Be Played!

Finally my copies of Spiderman 3 and Command and Conquer 3 have arrived from gamefly.  It's taken spiderman over a week.  Luckily Command and Conquer (the game I really wanted to get playing) arrived within three days.  Lets just get down to my first impressions of these games.

Spiderman 3

The first game I placed into my Xbox-360 was Spiderman 3.  After reading the reviews of the game I really wasn't expecting much from this game based on a movie.  Immediatly after starting you're thrown into the action of a building being bombed by some character I didn't really recognize.  Unfortunatly this quick action sequence is immediatly ruined by...you guessed it...a tutorial.  Why do they always make the tutorial look like its going to be awesome and then it sucks?  Anyway...the first thing your taught to do is fight.  This is my major problem with this game.  It is probably the most boring combat ever.  It's a button masher and thats pretty much the extent to the game.  So after you finish the tutorial your finally free to go about the city.  This was my favorite part from Spiderman 2.  As I expected it's probably my favorite part in the 3rd as the campaign so far (Only played to 'missions') is simply...unattractive, boring, and really hard to get into.  It doesn't follow the movie at all it seems.  So, the only real fun thing i found was just swinging around building to building.  Also I'd like to comment on how well this game looks.  The city is definatly detailed but sadly not as big as I would have hoped.  All in all it's an OK game.  Not sure how long it will be before I return it.  Maybe just squeeze out some gamerscore out of it. 

Command and Conquer 3: Tiberium Wars

Now, as you'll learn, I am a huge RTS fanatic.  It is just my genre.  C&C surprised me when I played the demo cause most console RTS games are just plain horrible.  I much prefer to play them on the PC.  However C&C is different for me.  The controls are easy to use which is a huge surprise.  This is how it is meant to be done. So far the game looks great. I could only play to missions in the first campaign.  So actually I'm gunna hold off on this game.  It's just to good to give you a good first impression now after I've only scratched the surface of this game.  When I can get into it further, I'll give you all a clean impression and probably a blog review.  

Well until next time....ROCK ON

-RocklandUSA

The Get to Know RocklandUSA Entry

So this is my first entry to my brand new blog!  It's and exciting moment in history as RocklandUSA now has a blog on Gamespot.  Ok maybe I shouldn't go that far, but it is still pretty exciting for me and I think it's up there with the invention of sliced bread. 

Basically in this blog I plan to 1.) Tell  my opinions on new releases, games I've played, and news in the gaming word, 2.) Tell stories of experiences I've had playing, 3.) and finally give you "First Look" Reviews (Not complete Reviews) on new games that have just been released. #3 will probably only happen every once and a while as its just going to be my first impressions on a game.  It's going to depend on when I can get the copy of the game from Gamefly. 

Now about me.  My nickname comes from my online radio station broadcasted out of Live365.  As you can probably guess, it plays rock, but also some pop in there.  It's really just something I do in my free time.  I'm also a pretty "hardcore" gamer but not completly.  But you'll probably see what I mean as this blog goes on.  Unfortunatly i've been kinda bored with most of my games at the moment.  Waiting for some new ones to come out already. 

This blog is going to be fun I can tell.  I'll keep it running and there will be AT LEAST one new entry a week.  Hopefully you will all enjoy this.  Well let's hope this goes well.

-Rockland USA