RodJR's forum posts
[QUOTE="TwilightSoilder"]Well that may be one of the reasons people prefur RE4. We have 2 scenarios, first the RE4 scenario, Leon walks down a hall, Leon see's an enemy, Leon blows his brains out. Now the RE scenario, Leon walks down a hall, Leon see's an enemy, Leon says, "Hi there zombie, don't mind me just passing through", Zombie says, "No problem, I'll just take a big chunk of your flesh out of ya when you pass by because I know you won't fight back." The point is people care more about excitement and action then planning and conservation. Maybe not all of the RE4 fans are that way but I would bet a lot are. :/Wintry_Flutist
You make it sound like something boring, but that's the soul of most survival horrors, sparing resources for unavoidable situations (such as boss fights) or really tricky scenarios. It's strategy, not to mention incredibly stressful in oldschool RE, avoiding zombies was harder than shooting at them.
i used to say, in this situation, "atleast we have Silent Hill!"...but its not certain that the new devs have been able to rekindle that flame yet, but at least they are making impressive progress (though i'm not all for the Tommy Testosterone form of melee combat seeing as the new protagonist is a war veteran rather than a normal person). if Silent Hill 5: Homecoming bombs, Fatal Frame will be our only choice, and really, thats sad (not because its ot scary or good (far from it) its just that it'll be the only good survival horror game for us horror fans)
No. The only thing it does different is the good looking graphics, everything else has been done.ziproy
Jumping of rooftop to rooftop with acrobatic agility and flexibilty whilst being chased by the enemy in a bright environment that is FINALLY not a bleak, dark, depressing stingehole that has been the staple of current video settings is not innovative?
[QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"][QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.
It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.
Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)its one thing to change the shooting style. Its another thing to make the shooting the central aspect.
whiny, overzealous, and spoiled fanbase. *hinthint*
but really, its the internal memory. other than that i'm golden. I dont care much for graphics so long as it compliments the gameplay or is neccesary (for example, you need good graphics in a horror game like Silent Hill in order to create a dark and brooding environment so that it creates a sense of fear). Otherwise, "HD" graphics and life-like lighting and all that other garbage is nothing but an unneccesary luxury.
[QUOTE="BubbyJello"]"In the 1000th issue of Famitsu, Miyamoto stated his interest in making a sequel to Super Mario Galaxy. Producer Koizumi said in a GameSpot interview that there is a "really high chance" several power-ups and suits that did not make it into Super Mario Galaxy would be used in the sequel. At E3 2008, it was confirmed that a sequel is in the works, along with research for new elements to add to the upcoming The Legend of Zelda game and new Pikmin game."
-Wikipedia
I wouldn't complain if it was true :D
Wintry_Flutist
Yup, all that is, indeed, true. I don't know why people are blinded by the fact it has been a long time a main Mario game got a sequel, and are denying it. It's exactly because of that, that Miyamoto wants a new Mario on Wii. Frankly, "bububu there was no Mario 64 2 there wont b galaxy 2 arent i smartz heh". *facepalm*
Its almost as if people have forgetten a little game called Super Mario Bros 3... or SMB2... or Super Mario World 2: Yoshi's Island.
It looks incredibley generic ( not to mention boring ).toadster101
idk, i guess its one of those "playing is believing" sort of deals which the Wii prides itself on. i think it would be interesting to play but i do agree that they should have liven it up a bit
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