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RoninKengo Blog

Citizen Game


On my way home from Guildwood last week I read the Globe and Mail. As GO-Trains tend to be littered with newspapers and I tend to get bored easily during the ride, reading the paper was really my only course of action. This was a few days before New Years Eve, so naturally this particular issue of the Globe was dotted with year and specials. Best of '06, Year in Review, What To Look Forward to in 07, etc. Being a game aficionado... well, I use that term because game addict makes it sound like I have a problem, even if the definition may be more accurate... anyways, being the avid gamer that I am of course I was drawn to Scott Colbourne's Year In Review of Video Games. His article summed up the best games of the year, which next-gen console was the best, what had arrived that changed the industry, and what 2007 held for gamers like myself. Standard year end stuff, but it was Mr. Colbourne's conclusion that got me thinking.

As for what failed to arrive, the video-game world did not welcome its Citizen Kane or even Birth of a Nation, a work of art that could establish the medium as a meaningful delivery system for ideas. There were fun games and there were beautiful games, but fantasy and escapism still dominated. Perhaps such sound and fury are all gamers can ever expect, and there is something to be said for the lasting appeal of pure play. But there is a growing feeling, and not just among game reviewers attempting to justify their existence, that the activity has to add up to something more than profits and fleeting tugs at the baser emotions.

With capable machines and word spreading to a broader audience, at least that breakthrough seems closer now than it did 365 days ago.

Colbourne is arguing that gaming is still a medium in its infancy. To use a film analogy, the games we're playing now are silent movies, the Citizen Kane of the medium is going to have to be a talkie. It may not be fair to compare video games and film, but comparisons have always been drawn. Games with too many cinematic cut scenes and drawn out dialogue are often criticized for being too filmic, conversely movies with big budget computer effects and mindless action are maligned as being too video-gamic...

1.of, pertaining to, or characteristic of video games.
2.containing characteristics resembling those of video games.

Yes, I just made that word up. I believe it is unfair to the video game medium to be used as a point of criticism against film makers. Game designers more often than not derive a great deal of influence from films. Games and movies are both visual mediums, and what works for one will most likely work for the other. However, the medium of film is so established that it's almost akin to comparing Shakespeare to caveman wall drawings. Maybe I am giving the medium of film too much credit, but for now it remains the more successful medium. However, I do believe that ultimately video games will eventually have more to offer participants artistically, emotionally and even physically than film will ever be able to deliver as a medium.

Orson Welles film Citizen Kane is significant to the medium of film in that it was one of the first movies to combine many different styles of film making, new and old artistic techniques and combine them to create something new. The greatness lay not in the originality of film making technique, but in the combination of tried and true techniques to create something original. So what would make the Citizen Kane of video games? Does combining tried and true game design techniques in a different and new ways make it happen? One thing Citizen Kane had going for it was the vision of the individual behind it, Orson Welles was a true film auteur. There are game designer auteurs, Will Wright, Shigeru Miyamoto and Hideo Kojima to name a few jump to mind. Gaming's Citizen Kane will only get made if a personality like Welles; with a mastery of many different styles of game design and the knowledge and drive to combine them effectively, exists in the game industry. Maybe the Welles of the game industry does exist, if they do then we're on the right track.

As for the Citizen Kane of games, have we already seen it? There are of course iconic games and game characters that most people are familiar with. Mario, Pac-Man, Pong, Tetris, Donkey Kong, etc. are all easily recognizable to even the most anti-video game person. It should be noted that all of these game franchises and characters are from what we would call the early days of the game medium. Games like Super Mario and Donkey Kong epitomize the pure play element of video games that so many people know and love. Simple, Straight Forward and Accessible. These are the elements that have garnered franchises like Super Mario the lasting appeal and recognition they rightly deserve. As game-play mechanics became more complex however, public awareness of video game franchises and characters dropped off. You would be hard pressed to find a video game franchise or character that was released in the past decade with the same brand recognition as a classic game like Super Mario. My Grandmother could tell you who Super Mario is, but I think she would have a bit of difficulty telling you the life story of Solid Snake. Admittedly, brand recognition amongst average people does not mean that a game is artistically significant in the way something like Citizen Kane was to the medium of film, but awareness certainly does not hurt.

The video game medium now has the ability to present compelling story lines and ever improving game mechanics, and at the same time reach an ever broader audience thanks to new technological capabilities. New capabilities like WiFi gaming with Nintendo's DS and Sony's PSP and internet gaming thanks to XBox Live and the ever present PC gaming. As well new intuitive control systems like Nintendo's WiiMote and Sony's PS3 Sixaxis controller to a lesser degree are opening up video games to people who would have never previously picked up a controller. So in theory the potential exists, the big one lauded by Colbourne could be on the horizon.

The broader artistic expectations of cultural critics may need to be shifted for the medium of games. Amer Ajami is a producer at Electronic Arts and a former editor at Gamespot.com, I spoke to him recently about where he thought the medium was headed. "At what point do games stop becoming games and start becoming glorified, pseudo-interactive movies strung together by half-baked game-play?", Amer asked me at the start of our conversation. In recent years games have aimed high when it comes to visual presentation and storytelling. Many games have incredibly complex and compelling stories that enthral the viewer, but fall flat when it comes to the actual game-play elements. The intended player is relegated to a passive viewing role. When I asked Amer how he thought this problem could be solved he responded that "It is incredibly difficult to tell a linear and compelling story in an interactive and open-ended medium.". A few games in recent years have come close to bridging the gap between solid storytelling and excellent game-play. The Final Fantasy, Metal Gear Solid and Max Payne series have arguably succeeded to a certain degree. However, with all these games the player will always finds themselves watching a cut-scene instead of playing the actual game, sometimes for nearly fifteen minutes at a time. The open-ended, role-playing nature of most video games clearly make it more difficult for meaningful storytelling to take place, but the aforementioned games have proved that it is at least within the realm of possibility.

We have not yet seen the Citizen Kane of video games, but I believe that when it arrives it will be the game that successfully bridges the gap between what Ajami calls "pseudo-interactive movies" and the pure unadulterated play of an older game like Super Mario. Some games have come close, some games of have tried hard and completely failed to achieve anything meaningful. Others have consciously relegated themselves to the domain of pure play. Little or no story, basic game mechanics that work may have lasting appeal... But video games have the potential to be so much more than that. The "If it ain't broke don't fix it" model has been the standard practise in the video games industry for too long. Playing it safe and sticking to what worked in the past is no excuse for games to stagnate as a medium. Progress is on the way, the trail has been blazed, the potential is there; Now the video game industry just needs its Orson Welles.

Big thanks to Amer Ajami for his insight on the subject.

What was Nintendo before NES?

Our fine Japanese friends at Nintendo weren't always in the video game business. Many people know that for years prior to Nintendo's first foray into actual "Video Gaming", Nintendo produced toys and games in Japan.

It just so happens that one intrepid individual has collected pictures of many examples of pre-NES/Famicom Nintendo products and they're great examples of 70's and 60's kitsch.



From board games to a Colt Single Action Army light gun for children, Nintendo was innovative even before "old school gaming" meant anything.

Very interesting and worth a look.

Nintendo Toys and Games


- Will

My Pick 5

William Perkins | Jackass Extraordinaire


In light of the recent Gamespot feature Pick 5, I figured I would copy the GS Editors and my buddy Amer and post my own five games in my collection that I think make me cool. 'Cool' is of course a relative term... Cool and video games rarely find themselves in the same sentence in the mainstream. That being said this is Gamespot, and we're all video game geeks here, so cool is an appropriate term to use in this company. So here are the five games which I think give me indie-nerd cred.

1. Star Wars Jedi Knight: Dark Forces II (PC)
This seminal FPS ****c was the reason I started playing PC games online. From the amazing single player campaign which I played through more times than I can count, to the frantic multiplayer action on the Microsoft Internet Gaming zone and all the fun clan life in between... Jedi Knight was a blast. I own 5 copies of the game: 2 legit, 2 burned and 1 collector's edition which was packaged with Jedi Outcast. The first Dark Forces was a decent Doom clone set in the Star Wars universe, but the sequel was very original. It let you switch between first person shooting and third person melee combat with your lightsaber. That may not seem impressive now... But to a 13 year old kid in 1997 it was awesome. Jedi Knight was the first PC game I took the time to get really good at and it will always hold a special place in my heart.

2. Captain Skyhawk (NES)
I cut my gaming teeth on this game, truly a Nintendo hidden gem. After the death of my dog Gator I was given a NES as literally a consolation prize... I remember it fondly-- Toys R' Us with my Dad. We bought The Legend of Zelda, Captain Skyhawk and Cobra Triangle. I had just read The Hobbit and loved aircraft so it was a natural combo... I don't know if I liked speed boats and giant sea dragons, but Cobra Triangle was fun in any event. Captain Skyhawk quickly became my favourite, second only to Zelda of course. With amazing graphics, amazing sound and highly entertaining and varied gameplay Captain Skyhawk was just one of those games you could play over and over again. I spent many a lunch hour playing this game and mastering it. The fact that nobody else seems to have played it gives me indie-nerd cred. I mastered a game that no one ever played or had even heard of.

3. System Shock 2 (PC)

I scoffed at those who championed the deeply psychological and frightening gameplay of Doom 3. "It's been done.", I said as I turned up my nose in disgust. It had been done before, and better; in System Shock 2. I briefly played the original System Shock when I was younger, but quickly grew bored with it and went back to IDDQD/IDKFA killing zombies in Doom 2. The sequel however was far from boring, it was terrifying. The FPS/RPG always had you looking over your virtual and real-life shoulder. Best played with the volume turned up and in the dark, System Shock 2 is guaranteed to scare the crap out of you, it gets in your head and won't let go. So if you played System Shock 2 back in the day, and someone says Doom 3 is a good game; laugh at them, and then spit in their face.

4. Katamari Damacy (PS2)

Screw indie-nerd cred... This game gets you real cred! I've introduced this game to many non-gamers of all ages and the reaction is always the same, they love it. Katamari Damacy's strange and original gameplay can bring a smile to even the most jaded gameplayer. And let me tell you gentlemen, the ladies love it. Screw roses, screw chocolates, screw expensive dinners... The real way to a woman's heart is a Playstation 2 and a copy of Katamari Damacy. I'm not saying this game got me laid, but if you meet the right girl Katamari Damacy may do just that.

5. Blaster Master (NES)
Blaster Master gives me Indie-nerd cred because until five minutes ago I had gone my entire life calling it Master Blaster. Blaster Master is the story of a young boy who loses his pet frog and while searching for said frog stumbles upon a cool robo-suit and crazy jumping tank. He just finds them... And proceeds to use them to try and find his now mutated pet frog. Thanks to this game I broke one of my NES controllers and got a terrible blister on my thumb from playing so much. The week I beat the game was the same week I had one of the worst cold's of my entire life. Between vomitting, hallucinating and shivering violently, I somehow managed to beat the game. An all around awesome 2D platformer. I know I wasn't the only one who felt like he was having a seizure during the boss fights with the bright flashing pink lights.

And those are my five games.

- Will

Mario: Brooklyn Plumber or Marxist Revolutionary?



In an unprecedented investigative report, one man examines the hidden links between everyone's favourite obese, Italian-American plumber with a penchant for magic mushrooms and Marxist-Leninist revolutionaries bent on world domination. An interesting and disturbing read indeed.

To anyone raised in the 80’s, few names have such impact as the Super Mario Brothers do. We played their video games, watched their cartoon show, read their newsletter, bought their merchandise, ate their breakfast cereal, and even watched the piece of **** movie "The Wizard" starring the young, chubby cheeked miscreant Fred Savage because Super Mario Brothers 3 made an appearance.

But aside from the slightly racist stereotyping of Mario and Luigi as food loving, NY fat bodies with ridiculous Italian accents, was there anything really insidious behind the scenes? The staff here at Murderize.com has found something more, something…sinister…lurking behind the mustached countenances of Mario and Luigi. We don't have enough evidence to prove anything, just a sparse trail of bread crumbs to follow. And this trail begins with the game that started it all, Super Mario Bros. Beware brainwashed fools, for this stunning expose will change the way you look at your favorite Nintendo hero forever. No longer the innocent Brooklyn plumbers, it now appears Mario and Luigi are nothing more than communist puppets engineered to program, oh so subtly, Marxist ideals into our impressionable minds!

Read the full article here.

Thanks to Max for the link.

The Brutal Side of 8-Bit Gaming

Critics of the game industry are always quick to point out the growing trend of violence in video games. Yes, video games are violent... but perhaps the more pertinent problem is how do you prevent dumb ass parents from buying Mature rated games for their children? The answer I leave for my next post, for now I'd just like to illustrate something.

Video game violence is not a new phenomenon.

From the very beginning games have been filled with terrible violence. Pac-Man consuming ghosts as they fled in terror. Mario being taken out by a flaming barrel in Donkey Kong. The peaceful aliens of Space Invaders being cut down before being able to deliver their message of good will. It just didn't seem violent to people at the time because games weren't detailed enough to portray the violence in anything but a hilarious, cartoon-ish fashion. But if you really think about it... These games were sadistic!

Recently I went back and played some old school NES games. The Mario series, Contra, Zelda, Bionic Commando, Cobra Triangle and the like. What struck me about these games was the amount of violence in them.

Of course the violence is more implied that actually graphic in nature, but it's still quite horrific if you stop and consider what is going on..

Take The Legend of Zelda. When at full-health our hero Link can shoot his sword. Wonderful! Link shooting swords at monsters causing them to explode in a shower of coins and hearts. SHOOTING SWORDS AT LIVING THINGS!
That would not be a pretty sight, and I dare say that game would have been rated M for Mature if it were in 3D.

Take another example, with Mario 1 or 3. Mario literally stomping to death the hapless creatures that King Koopa/Bowser send against him. So what if they hurt you if you touch them, lay off Mario! For all you know those poor bastards were just minding their own business out for a stroll in the beautiful mushroom kingdom, when you; a plumber from Brooklyn, took it upon yourself to brutally crush them to death. I give you this artists rendering.




Oh it's all charming and hilarious in 8 bits... but when get down to the reality of the situation it ain't so pretty!

Another example would be Contra. All the mindless killing never really hits home. But these good gentlemen, commandos if you will, cut down wave after wave of poor bastard who cross their path. Maybe they weren't coming to kill you, maybe they were just out for an evening jog in the jungle. Think before you shoot guys. The body count in Contra put John Rambo to shame, and yet I played it when I was 7 years old. 8-bits be damned... it was horrifically violent!

Yes video game violence has always existed, from the very first ball-on-paddle assault of Pong, to beating people to death with baseball bats in Grand Theft Auto, it's here to stay.

- Will

Kasavin you under rating... guy.



I'm biased on this subject. I'm a fan of the Metal Gear series. I've even beat the old school MSX ones using emulators.
Metal Gear 1 and 2 are classics. I've also played the new ones to death.

Right now, I'm on my third play through of Metal Gear Solid 3 : Snake Eater. I've pretty much done everything there is to do in the game... got the patriot, stealth camo, and all the other camos. I've played it far too much, but still love the game.

That's why I'm biased on the subject of Metal Gear games... I'm a fan. Kojima is the man in my opion.

Greg Kasavin is the senior editor here at Gamespot, and I respect his opinion on games more than anyone, save for Amer Ajami, but that's only because I know the guy.

Greg... 8.7 for MGS3? Come on.

I've played the competition...
I own or have played nearly all of 2004's top rated games. I think I know what I'm talking about when call a game good Nearly 5000 of my contemporaries have given MGS3 an average rating of 9.5. I'm inclined to agree with them.

Now I agree with you Greg, MGS 3 has a lot of in jokes for fans of the series... But I don't believe that it limits the appeal or accessibility of the game. Again I speak from a biased MG fan's perspective... but hey I know a good game when I see it.

The finale of Metal Gear Solid 3 is among the most exhilirating and exciting game experiences I've ever had, rivalling the frenetic pace of the biggest Hollywood blockbuster... But it's better because you get to play it.

In my opinion, the game is in essence the most accessible of the Metal Gear games, because it's an intro. All of the exposition required to make sense of the rest of the series is contained therein. I think this, among other reasons makes it the strongest entry in the series.

I know the gameplay mechanics have not changed a great deal since Metal Gear Solid 2. But why re-invent the wheel? If it aint' broke don't fix it. The gameplay mechanics of the Metal Gear series have been nearly the same since 1988 and have obviously worked. I crave new game innovation as much as the next man, but rating a game lower than it deserves because it doesn't re-invent the wheel is just unfair.

In a year full of sequels that tried, and in many cases failed to live up to expectations... Because they tried to re-invent the so called wheel, Why punish the game that sticks with what works and delivers?

I'm just being an ass now. 8.7 is a great score. I just think it should be a little higher, for one of this years great games. But hey, what do I know? You're the one who does this for a living.

Good job Greg, keep up the good work. (I'm being serious not sarcastic.)

Happy Birthday To Me!!!

Every once in a while you get some news that will make your day. Being a gamer I was excited to learn that Metal Gear Solid 3 would be coming out on November 17th, the day after my birthday.

Then today, finally a game I've been looking forward to since beating the original : Half-Life 2, got a release date. November 16th... My birthday.

Combined with my potential computer upgrade, it's going to be a great birthday. I mean nothing can top last year.... Drunk in Paris, France. But hey this almost tops that.

Thank you Gabe Newell and Hideo Kojima for wishing me a Happy 21st Birthday.

-Will

No glib remark? No pithy comeback?

I just spent far too long on my new banner for this page. I think the images therein are a representation of my experiences as a gamer. Whatever that means.

I was pleased to hear about Bio Shock. The 'spiritual successor' to System Shock 2. Having just rediscovered System Shock 2 recently I'm very excited about a sequel.

Since my PC has always been subpar, I have ample opportunity to play catch up, so to speak. I can't play the new wave of PC games... But I can play the games that I missed out on, ,when I wasn't able to play the new wave games of the past.

It's quite sad actually, but at the same time it gives me a greater appreciation as to how good these games really were.

System Shock 2 has scared the crap out of me on more than one occasion. I can also see why the insane Artificial Intelligence of SHODAN, is considered by many as one of the best game villains ever.

The game has also made me look my nose down at Doom 3. Id's new game is a technological marvel, and a sight to behold. But much of the gameplay and atmosphere seems to have been ripped out of System Shock 2. For shame Carmack!

I highly recommend checking this game out if you never have.

Good game. God damn psychic monkeys!

- Will

Unlikely Video Game Crossovers.

Thanks to the Goons over at www.somethingawful.com for this comedy goldmine.

Red Alert Tycoon.

Unlikely Video Game Crossovers

I really wish they had Tesla coils in Rollercoaster Tycoon.

The 4th quarter of the year is looking very good for games. Metal Gear Solid 3, Ace Combat 05, GTA San Andreas, and hopefully, god willing Half-Life 2.

I was happy to discover that Valve has created Half-Life Source. A remake of the original game using the Half-Life 2 engine. Ah Gabe Newell... For all of your foibles you might just get this right. Now just get us this game before Christmas and we can all go home.

- Will

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