Take it from me. Or don't take it from me. I don't care. The point is, I'm at work sitting around watching my co-worker do everything. No, I'm not a manager. Just a regular guy who games when he can.
The Division is not floating my boat. People went crazy over that whole "shutting the door thing." (If you don't know what I'm talking about, just watch the E3 video and you'll be caught up to speed and not think I'm a lunatic spitting cheese doodles anymore). I'm not sure why this a major achievement. I mean, I have a few guesses. An animation like this has never been done before so we all get off on it. But what does that actually mean? It tells me that gamers just want games to look more like real-life.
Is this the ultimate goal? Is this what we're all waiting for? The point where video game graphics and reality are indescernable? Then what after that, I ask? Virtual Reality? Some rod that once inserted into our skull pulls into an alternate universe where there's some epic space battle going on? At what point are we not even playing a video game anymore but something else?
Hardware improvements are tangible, and seem to make more sense to us. The PS4 feels next-gen because it looks next gen. The games look better. There's more power in the box. It's the obvious step to take. When the Wii came out we didn't see the hardware improvements. The games only looked slightly better to the Gamecube. Likewise with the WiiU. It doesn't compare power-wise to the XBone or PS4.
What am I talking about? On one hand we have two companies who are pushing forward by improving hardware. The graphics are getting more "life-like," so the big developers design games by making them bigger and more beautiful then their last creation. Take The Witcher 3 for instance, the developers are taking their last idea and just making it bigger and better. Then what about The Witcher 4, I ask? Will the Witcher 4 be 300 times as large? What about GTA6? I mean, how big do you want it? Is bigger always better in this case?
I'm not saying every developer is doing this. I just think too many are thinking with hardware, large scale, epic stories and large cinemativs in mind, and not focusing on innovation and creativity. I guess it makes sense because the latter two are the hardest to think of. Gamers typically want to same experience, or at least one they're familiar with.
This is why The Division is getting a lot of hype. It's exactly what we've played, just on a much bigger scale.