It has got to be tough to review a sequel, not to mention the 3rd, 4th, 5th or even 60th installment of a series. Like, I know Resident Evil 4 is a good game but who am to be someone to review it? I've never played the ones that came before it. While I could go into a lot of detail about 4, I really don't know anything about the Resident Evil series as a whole.
Me and a lot of other people are just really lucky I guess. We're lucky the sequels of movies, video games, books and everything else have all, for the most part, been made in a way that we don't need to have experienced the original to still enjoy it. All while unknown to us newbies, still being self-aware that they are an inextricable part of their series.
So obviously in the video game industry developers must not only create a sequel that builds off of what came before it but also have the difficult task of creating an experience that can be enjoyed by those who are playing it for the first time. What we forget to figure in sometimes is that the same trickles down to those few who are given the professional responsibility to review those sequels.
A review of the new God of War for instance, wouldn't be complete without (a) ranking it up against the previous one--show how the story ties in, gameplay tweaks and additions, graphics improvements, etc--and (b) also reviewing it as a general stand-alone gaming experience--essentially, the point of view of someone who has never played a God of War.
If it were only that easy...
Since I'm not a professional game reviewer (and to be honest a very bad amateur one), I guess the rest is just speculation. And forgive me if the rest sounds a little too much like thinking out loud. For that is essentially what I'm doing.
I feel that sequel review scores are often inevitably flawed, so there's no point to bicker about what it should or shouldn't have been. And it's no fault of the reviewer. The reason I feel lies within the nature of the sequel itself. Specifically how it's impossible to deliver a fair review to the gamer who knows the series like the back of his hand, and at the same time to the person who has just come across the series for the first time. This shouldn't come as a big shock to anyone. Gamers who know the Gears of War series have a expectation for the upcoming GOW:Judgement--things that it needs to live up to and areas where they'd like to see it improve--while new players go in without any.
And just for kicks, let's say the God of War series was to continue to...I don't know. God of War 15. This whole idea of how to tackle reviewing the 15th game fairly would be ridiculous. I mean, some games are already that deep into their franchises, and if not will be getting their soon. In these cases it's pretty safe to say their stories have been dragged to out the extent that major continuity issues, holes and forgotten moments are everywhere, the plots themselves are hard to take seriously anymore. It seems the further a sequel gets from the original 1st game of the series, the more pressed a reviewer is to treat that sequel like the other ones didn't exist (obviously not going that far).
And let's not foget how many games there will be by the time God of War 15 is released. Can we really expect reviewers to know all of these titles, all of the influences and all of the allusions? Maybe, I guess it depends on what your standards are.
Now what about the other side? If the story breaks down and instead it's the gameplay that is actually what's bringing those longtime fans back for more and more, then on what level does gameplay in the sequels need continuity? Should reviewers dock points away from sequels that don't resemble their formers?
Sure no one has any problem with adding things to the gameplay, like Torchlight 2--skill trees got bigger and more complex--but what about a case like Dead Space 3? A lot of gamers suggest it's gameplay does a complete 180 from its original--abandoning its roots in horror and turning it into full-on-action. But what if the gameplay, regardless of straying from its roots, was good? Say a person who plays Dead Space 3 without having played 1 or 2 loves 3, what then? What does he/she know about Dead Space and it's horror roots?
Which leads me back to the people reviewing the game. How the heck do you give a sequel a fair review score?