And no, it's not lingering DA2 resentment.
The MMO model just doesn't work, at least not for me. No matter how hard BioWare tries to make the game immersive and involving, it will soon be overrun by players with names like 'DarthySanchez' who grief new players and then strip to their Jedi undies to hump their corpses. This cannot be avoided, and publishers have little interest in policing this behavior. (WOW allowed you to go through a fairly time-consuming process to report a stupid name on a role-playing server, but you may as well have tried to sop up an ocean with a sponge.) EA is essentially asking me to pay a monthly fee to babysit cretins - I'll pass.
A vocal minority of gamers have suggested everything under the sun to protect an adult's right to a quality MMO experience, with little success. Ideas are either unfeasible (age verification) or inadequate, like adults-only guilds, which work fine until you try to do anything outside of guild chat. I played WOW for about a year with close friends, so dungeons and adventures were fine, but it was still a false world - the reality of Azeroth would constantly be punctured by the GIFT set. Considering all of the contrivances we had to go through to insulate ourselves from trolls, we may as well have been playing D&D at my dinner table.
In other words, unless they make a Zoloft for ODE, an MMO is a poor time and money investment by my math.
http://en.wikipedia.org/wiki/Online_disinhibition_effect
If anyone here plays the game and has a good experience, let me know. This is one of those times where I'd like to be wrong. It's an intriguing new template for an MMO and I love me the BioWare.