I havent posted in a bit, ive been a little busier than my usual busy-ness, though a recent comment in a GIANTBOMB.com comments section seems to constitute enough words and opinion to justify a small post. The rant is in discussion of a post by Jeff Gerstmann asking whether people care much for Unreal Tournament 3 anymore, and whether the lack of modding on the system will hurt it. Not a subject I am particularly red hot for, though the throng of uneducated and elitist comments spurred me to give my two cents (as you do). Slightly edited (make that heavily, I couldnt stop) and expanded on to make a better Blog Post, (although its still kind of directed towards the fellow commenters.)
Firstly, to the people unable to understand from a technical standpoint. To open up mods in a PC format on the 360 would give free reign to homebrew on the system, Microsoft will do things their way, as they would be smart to for the security of the system.
Secondly, People are making the cla$$ic mistake of making predictions based only on what the hardcore will want.
With the shooter genre now grown (with thanks from Halo and Cod) to involve an audience know much (much) bigger and broader than the hardcore shooter fans of yesteryear (with the sales numbers between those games in particular, now a massive percentage of gamers.) , I cant see that the average console gamer will be affected, or even know or care on what they might be missing out on. Is Microsoft releasing "some of the best mods" as a package such a bad thing? Finding a game with a decent amount of people playing it is the main plus. As long as there is plenty of content in the first place, it shouldnt be an issue.
You can whine that its just not the same as PC, but isnt that the point? buy it for PC.
Its as bad as still whining about useing a controller over a mouse. YES it is different, but i think recent shooters (Call of duty in particular, the game following more cla$$ic shooter behaviour than Halo) have shown that its just as fun and intuitive (if not more so) with the controller. Half the issue you PC Elitists are having is that you started on a mouse and you have an inability to accept change. I had to show my uncle to play cod2 on the pc after he was initiated to the fps via halo, he had a hell of a time trying to pick it up. Seriously the letters AWSD werent exactly crafted with ergonomic shooting in mind, not to mention trying to find FGER the space, ctrl, and alt keys, simultaneously. Dam PC Hermits. Your like a bunch of old men.
I predict this game to probably do better on the 360 than the PC and the PS3, mainly due to xbox360 dominance in the online (and shooter) field, this console is where their target audience now reside. People who want to play online shooters are people who own the X360 or a PC that was probably upgraded with a Grafx card at some stage. Or both as I do. More and more am i turning in preference to my Xbox to play shooters, the so called dominance of the mouse being now a moot point (RTS is the last bastion, but for how long?). Basically anything made by valve being the exception, but those are games specifically made for the PC, unlike the slew of titles (including UT) built from the ground up to work well on console.
I had a choice for COD4 and I have a choice for this game, and that choice is console.