it's an RTS, so you do produce units from factories and that's primary how you fight the enemy team.. i just remembered the modules and customization you do is before you produce the units, and you can have like hover legs for all terrain purpose, or 2 legged, or wheels or.. stuff like that
OK, i now remember that resources comes from controlling buildings scattered through out the map, and to control it, you stay near the building until it automatically get's taken over by the unit's team.. and buildings have slots where you can build cannons or guns for defense... NOT C&C / RA, or mechwarrior, or any of the ones listed before this post... Thanks for all the post though.. Thanks, Ryuho
OK.. so.. let me just list out what i can remember about the game.... PC game Not as old as mechwarrior 2 but around 3 or 4.. Real Time Strategy resource management does exist.. although i can't remember what i was controlling or managing you can take over buildings to gain resources though... units are all mech each units are customizable by installing different kinds of weapons and support modules i don't think there were any flying units... you can control a single unit as well as multiple units in a single unit mode, i THINK you can move into a first person view, and play like fps. if there are any questions, please ask.. i really want to play that game again..
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