With the completion of Mass Effect 2, I have been longing for another game with a deep involving storyline. I really like Mass Effect 2. Strangely I think the story for this impossible mission isn't well fleshed out but I felt so overly connected with my character. This isn't going to be a rant about Mass Effect surprisingly but another well overshadowed rpg called Lost Odyssey. Looking at my stash of games I look at all the rpgs and I haven't gotten even half way through Lost Odyssey. I think its the second best Jrpg out for the 360 with the best being Tales of Vesperia.
The story about Kaim is so interesting is that he is an immortal how has lived for more than a thousand years and probably the only rpg where you have been married twice and have grandchildren. Unsurprisingly in typical Jrpg fashion you have amnesia. But unlike the norm, you begin to remember stuff pretty rapidly and quickly as a way to introduce Lost Odyssey's greatest, compeling feature; its dream sequences. They are short visual stories about Kaim's many journey's of his immortality. He moves from town to town reflecting on conflicts of people he meets often commenting that a journey is a trip to where you have a home to go back to. Kaim not having any family, or hometown refers himself as not a traveler but a wanderer. These stories I think are really well written, I am sure some English major will come and say they are crap but I am a simpleton. I am easily entertained with cheap entertainment.
I started a new game like always and get to the point where are you about to meet Gongora at his manor. Between that span you encounter 4 dream sequences. The stories usually involve death and how quick life stops but not always. One story is about a bed ridden girl who is near death. Kaim who frequently stop be the village, told her many stories. He came back to the village when he heard she was going to die. Kaim described that he has seen many people die and that the first to go is their sight, then their voice, and last their hearing. So Kaim is telling her the good stories he had when he was a mercenary. He reflects by choosing the good stories over the bad ones not because she was naive or he wanted to protect her purity but to reaffirm himself that he hadn't given up on life. I found it rather deep and not the Japanese term of deep which is making emo kids cry alot.I am cringing over Final Fantasy XIII cause lately that is the path Square has taken.
Speaking about Japanese, this game was made by a Japanese studio but a studio that consisted alot of Korean people which explains why there is Korean voice work in there. The game's combat is slow and its hard to get anywhere in the game which is why I have not ever beaten this game. But its these short stories that really tug at my heart or whats left of it gets me coming back to this game. And this game has had a impact on me for it got me into visual novels. Since I am a simpleton, I do not have the patience or imagination to read books. Give me pictures and some text and I am good to go. Which is why with the past year or two I have really gotten into manga. I probably will stop playing Lost Odyssey ironically because I feel like if I don't give this game the right amount of time. I will not be giving it proper justice for this unique game. I didn't even mean to talk this much about it either.