I got the steering-wheel controller I ordered this week. I'm going to be returning it. See, I was looking for something that would give me better control of the game, and I figured a controller that replaced a twitchy little thumbstick with a wheel and tiny pressure-sensitive buttons with foot pedals would be more precise. I didn't realize that the "Force Feedback" was less like a controller 'rumble' and more like a 'mind of its own' thing. Every time you hit a bump, this motor in the wheel tries to jerk the damn thing right out of your hand. I can see why some people like it for the added immersion, but it's not what I had in mind at all.
I took the week off from Okami while I was doing that, but I'm absolutely not quitting on it; I'd be surprised if I don't get back to it this coming week. Metroid Prime will almost certainly be finished by the time next Sunday rolls around--the Completion Percentage shows me at 97%, so I think I'll be fighting the last boss at the next 'target' zone. It seems like this is what the game was building towards, anyway. Once it's over, I might pick up Eternal Darkness in honor of Halloween. Hopefully it won't cost me too much sleep. :o
And yes, I really did play Clu Clu Land this week. :P It was another one of those that found its way onto my shelf without ever having been played, so I wanted to see what it was about. For a 22-year-old NES launch game, it's actually pretty good.