Video games are becoming more and more violent and they are part of the reason children are doing more violent things.
One example is the study of aggression done by the National Institute of Media and Family, which stated that studies measuring aggressive behaviors after playing violent video games (compared with behaviors displayed after playing nonviolent games) have shown that violent games increase aggression.
In one study of college students, students played either a violent or nonviolent game. After playing this game, they were given a competitive reaction time task in which they played against another student. If they beat the other student, they got to deliver a loud "noise blast," and were able to control how loud and how long the noise blast would be. Students who had previously played the violent video game delivered longer noise blasts to their opponents.
Children with the lowest hostility scores are almost 10 times more likely to have been involved in physical fights if they play a lot of violent video games than if they do not play violent games (38 percent compared 4 percent). In fact, the least hostile children who play a lot of violent video games were more likely to be involved in fights than the most hostile children who do not play violent video games.
Some may say the video game industries should not have to censor video games. Parents need to educate their children and let them know that what they play on video games is not real because as long as children have easy access to these games they will continue to play them.
I propose that the industry makes their games less violent and parents take responsibility and make sure their child doesn't have access to these games.
I believe that if my solution is not put into effect then the industry will continue to sell violent video games and aggression in children will continue to rise. The principle that is at stake is that violence among children needs to be decreased.
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