Sackboy21's forum posts
Well, the link actually said that they are planning to delay the PS3 version so the Xbox 360 version isn't delivered later.Lol, 90% of the coments I've seen here over the last few years have always been.
FFXIII in fall 2006 in Japan then here in 2007 hip-hip hurray!
Then
FFXIII in fall 2007 in Japan then here in 2008, hip-hip-hurray!
Then
FFXIII in fall 2008 in Japan then here in 2009, hip-hip-hurray!
Now
OMG FFXIII is out in Japan 1st and everywhere else later and IT'S ALL 360's FAULT!!!!!:evil: !!11111!!!!!!
Lol, you guys are unbelieveable sometimes. Do you do it just to make me laugh or are you guys on the level?
Riverwolf007
Definitely Fable 2, not only does it carry much more expectation it also appears to be adding in alot of arbitary features which Peter Molyneux is famous for. Now to steal a previous quote:
It appears to be a game with a rather shallow combat system, for an RPG. The main story is meant to be around 12 hours long and the rest doesn't seem that interesting, I mean.. .a dog? Peter Molyneux seems rather obsessed with adding alot of features that don't seem to improve Fable 2's status as a game. For example, he constantly goes on about the dog yet from how he's described it, it appears to be such a minor part and arbitary part and doesn't really add that much to gameplay. Other things like a relationship maybe fun for a while, but with only a gesture based conversation system won't increase replayability. Buying buildings and becoming mayors/lords of city sounds good in practice, however have you heard how you earn money? You do alot of jobs which seem rather boring and eering on the side of MMO styled grinding or pub games, which don't seem to be a great way to make money. There is a third option which is play co-op in someone elses' game world, however this is obviously bought down by the shallow combat system. There might be replay value in playing through the game again as an evil/good character, however Peter Molyneux has never been good in regards to choices most of them being simply arbitary choices with little impact if history is our judge. In fable 1, most of the decisions were binary and if you saved at several points in the game you simply load it up and see how the other action ends up. And for an RPG, don't expect the story to be that good. Peter Molyneux is a rather poor storytelling. In a nutshell, the game seems solid but bogged down by some apparently poor gameplay choices (breadcrumbs instead of Minimap? PM.. it's just not as flexible) backed up by several arbitary features which add little to the end product.
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