Well I have downloaded and played through a great many demos and live arcade trials recently and so I thought I'd share a quick summary on each one.
First off we have my pride and joy, Tenchu Z. The demo for this game can only be downloaded from the Japanese market right now, so if you don't have a Japanese... account get one! If you don't know how to do this, search for a guide on google, but its really a simple process. Anyway, I have played the hell out of this demo since I first downloaded it a while ago. To put it simply, I am extremely happy I pre-orderd this game. The controls are a lot tighter in this one and there are more moves at your disposal (sheathing your weapon is back from Tenchu 2!). Also stealth is a lot more varied in this version as you can be detected by sight (including the glint of an unsheathed sword), sound or even smell (which is naturally really frickin cool). Obviously the graphics have received an update as well, but they aren't anything to write home about. Overall I'm very impressed with what they have done and I cannot wait to get my hands on the game in 2 weeks.
Continuing with the Japanese demos, next we have Eternal Sonata (or "trusty bell" as its known in Japan). This one was an unexpected surprise and a good example of why more companies should release demos as a way of marketing their games. This demo will have me switching my Two Worldspre-order (as this has been a spiraling heap of disappointment) to this game when it finally shows up on eb game's system. Why is this game so amazing you ask? In short it is based on classical music, and everything in the game is in one way or another is influenced by this theme. This of course includes an amazing score by one of my favourite composers, Motoi Sakuraba. As far as gameplay goes this game shines. The battle system has a nice mixture of turn based and real time elements, somewhat similar to the Valkyrie Profile series (of which I am a huge fan). And NO RANDOM ENCOUNTERS!!!! YAY! And lest we forget the incredible graphics, which is a very detailed form of cell shading. Overall this game looks, sounds and plays great.
Now we move onto demos found on the North American marketplace. For starters we have "Blacksite: Area 51". This game has me somewhat intrigued, but I cannot help but feel like it will amount to nothing more than a standard FPS. While it does have some nice graphics and some great sound, the gameplay is nothing out of the ordinary. This is however a "teaser" demo, so I will hold off on passing too much judgment, as there may be more the developers have yet to reveal. Overall it feels very much like a teaser, and here is hoping the devs have something bigger in store for us.
Next up is the DiRT demo. The first thing I noticed when I started playing this game were the incredible visuals and excellent damage effects (not just on the car itself, but on the environment as well). These kept me entertained for a while (including the fun collisions I had with my opponent), until the hard realization that this game wasn't about crashing but racing around in circles hit me. And that pretty much sucked the fun out of the remainder of my time spent playing it. This game just reminded me that there is a reason I play burnout... its actually fun. Although I imagine hard core racing fans will have a lot more to enjoy here.
And this brings me to the Forza 2 demo. This game was just as boring as I thought it would be (hell I think it was probably more boring than I thought it would be). Really the only reason I downloaded the demo was to look at the supposed "nice" graphics. Which after playing DiRT, paled in comparison. The cars look pretty nice and all, but the collision effects are pathetic to say the least (granted that isn't the focus of the game, but come on this is "next gen" you would think they would of at least spent a little time at making damage look more realistic). Also the environments are quite sad really, something I would of thought they would of spent some time on. Although I will admit my opinion of this game is highly biased, and my summary of the demo inconclusive, as I barely played the demo for 5 minutes before it almost bored me to death. Overall this game is clearly, in every sense of the phrase, not for me.
Finally we have "Pirates: At Worlds End". Well to say I walked into this one with high expectations would be a complete and utter lie. Disney Interactive's history for complete crap is no secret. So when I booted up this game you may imagine my surprise when I realized the game actually had good graphics. And the water/rain effects in this game were pretty incredible. As well the voice acting was quite good. However the gameplay left a lot to be desired, and the game is unimaginably easy. But there are some nice concepts in there (like the fencing mini game) that, had they been more fleshed out and better implemented, could of made for a decent or even good game. As it stands the game is nothing more than a standard beat em up with platforming elements. If you are a die hard pirates fan, you may find enough to like in this game to warrant a rental.
The ability to download demos is one of the aspects I appreciate most about the xbox live marketplace. They give you a good taste of a game without costing you a penny. Many games I wouldn't have even touched had there not been a demo. And in some cases demos have influenced my decision to buy a game. So it really is an excellent way for companies to advertise their games and increase possible sales.
And now onto the live arcade games.
First up we have the incredible Aegis Wing (and the fact that it is free is that much more incredible). This game contains within it unparalleled amounts of fun. Ok so thats a bit of an overstatement, but you get the picture. Playing it by yourself and you will have a blast, but getting together with 3 other friends and blasting the hell out of everything... well there is no word in the English language to convey the sheer amount of enjoyment you experience. And with the ability to form a 4 ship mega-ship (or the "mothership from hell") its just... wow. They captured everything that is good and holy about arcade space shooters and added on to it with a few nice little tweaks here and there. Of course the mothership from hell thing is the best addition. As well the music in the game is surprisingly good, if a bit repetitive. Plus online or offline play with 4 friends is just amazing. Had they charged 800 points for this game, I would of bought it in a heartbeat. The fact that its free only sweetens the deal.
Next we have Double Dragon. One word to sum up this experience.... "ouch". The "updated" graphics do nothing but take away from this game, since the characters really look stupid. It feels like the outdated brawler that it is minus any nostalgia you might feel since every character in the game looks like a douchebag (which probably wouldn't be a problem, if you weren't PLAYING AS ONE). The only way they could of made this game worse, is by putting Jack Thompson as the main character. Normally I'm not so trivial about graphics, but lord when the character looks like an utter douchebag, you just want to go into the game and beat him up. Save yourself the agony and just skip this one.
And lastly we have Mad Tracks. Here is a game that I had no opinion of going or coming out of. Its a pretty competent "kart" racing type game. Nothing really special about it, but nothing really bad about it either. I won't be spending points on it, but its not something I wouldn't recommend. Essentially I really have no opinion either way.
Anyway that concludes my "mini-summary collection" as it were.
PS - I just wanted to add that Kengo Zero has finally officially been announced for a North American release. They are saying quarter 3 which fits perfectly with the September 2007 date I had been given. I just hope they keep the Japanese voice overs in there, or I may be forced to kill somebody...
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