I remember way back during the summer when I happened upon a game announcement, one that I thought was quite unexpected. There is no way they would make a sequel(would later find out it would be prequel) to this game this soon, I thought, but lo and behold, there it was, another Dissidia! I had enjoyed the first one so much and put much of my life into it that you might have called me an addict. I eagerly anticipated each new character announcement and any other minor detail that I could absorb until the release date in March. Once it was released, I would once again have many nights where I stayed up far too late in the name of getting in one more round. The story this time around, while still weak, is far better than what was presented in the previous game. It was your typical Final Fantasy fare of getting the crystals and then saving the day. I found that upon completing the story in this game, I felt much more accomplished and it ultimately felt more satisfying compared to the first one since as a prequel, you know what this game's story leads to. Unfortunately, that is not saying much as the story is still not all that great and nothing exciting as it still gets bogged down in the whole "friendship" thing. What I mean by this is that much of the talk is about sticking together and fighting for each other. It is not something I dislike, but having seen it in almost every media outlet in existence, it gets tiresome. The story is simply lackluster and what I thought was surprisingly brief. First, it is very disappointing that you can only play as the new characters in the story. With this game being a prequel, I would have liked to see what everyone else was doing the entire time. I understand the new characters were the focus, but it hardly mentions any of the older characters at all, in fact, they barely get any screen time. Also, what happened to the Chaos storyline? While you can play as the villains in some of the reports you unlock, it is only a fight or two. This really disappointed me as it was one thing I was really looking forward to doing and having the option to play on Chaos's side for a change would have been great. Another issue that bugged me in the first Dissidia that unfortunately, continues here, is characters are often casted into the one role that defines them and they become one dimensional only showing a part of their personality. It works for some characters, but others, their dialogue is just painful. For example, if you played Final Fantasy IV, you know what comes to define Kain. If you know that, you know his character in this game and you can probably guess at his story. It is disappointing because you know that most of they are not defined by just one characteristic and seeing it presented as such gets irritating. It gets even more annoying when the characters just seem flat out wrong like Terra. I never viewed her as a character who was afraid to fight and was completely dependent on others, but that is how she is in this game. I also found it very odd as some characters are nearly spot on, like Kefka and Laguna, which makes me feel like the game had a different direction group for each character. Some got it right and others did not. It is something that I wish had been improved upon, as I think the story would be a tad less predictable and more enjoyable had the characters had better direction. One addition I really enjoyed was for each boss encounter you face, that game's boss music would play. For example, if you are using Lightning and you go to fight say, the Emperor, you will hear Saber's Edge right from Final Fantasy XIII. I also appreciated how before the fight the characters would have dialogue appropriate to what was going on in the story. It is something I wish I could use for quick battle as I like when the characters have some interaction before fighting, but unfortunately, it is not an option. I thought it was a nice touch and really brought back feelings of nostalgia, but, with a game like this, feeling giddy over these moments is bound to happen a lot. One final note on the story mode is the inclusion of a world map and I have to say, I do not really care for it. It just seems completely unnecessary and it feels like it is there to artificially extend the story while you are just running around the landscape, going from gateway to gateway, occasionally fighting enemies, or you are just getting treasure. To be frank, it is boring and in a game that is mostly about fighting, slowing down the pace like this just gets frustrating. If there was more to do on the map, it might not be as bad, but it is quite barren of anything to really accomplish. I do not think it is a waste and I appreciate the fact they chose to put it in, but I cannot say I would miss it if it was not there. While the fighting in Dissidia 012 is mostly the same as its predecessor, the new additions made greatly improve upon what was present and makes it even more complex. The first of these additions is the assist system and while it was something I was skeptical of at first, I found myself using it more and more and once I found that right assist for my characters, it makes the combat even more enjoyable and downright satisfying. No longer do characters who have difficulty connecting with their HP moves have to wait for the precise moment to defeat their foes. All in all, I found it to be a very satisfying addition that, while it takes some getting used to, really rewards you once you get it down. The other big addition is obviously the new characters. I am pleased to say they all blend in with the rest of the cast wonderfully and are all unique since they each have their own gimmicks. For example, Lightning is able to shift between the commando, ravager, and medic paradigms straight out of Final Fantasy XIII. It is important to remember which one you are in and which one best fits your situation requiring you to think a bit while you are fighting. Each of these gimmicks ensures that no two characters play alike and once you understand how they play, you can really bring out their true potential. That being said, it is difficult for me to say which of the new characters I have had the most fun using. Laguna is just a blast to use with all of his guns and just being over-the-top with some of his moves(he calls his ex-burst the greatest attack ever). I was not sure about Yuna, but her summons are very satisfying to use and while they just appear out of magical glyphs, in the heat of combat, it is not something you are going to concern yourself with. I was worried she might be a little slow, but she has her fair share of quick moves to get out of pressure if need be. Admittedly, I have not used Vaan too much since I dislike the character, but from what I did use, I do not like his HP moves too much, but his brave moves are quite fun since he is constantly switching weapons and almost all of them seem to break through guard. Kain is another character that is just plain fun to use. After you connect with a move, his gimmick allows him to dash after the opponent to keep hitting them. The timing can be tricky, but once you figure it out, you will be racking up hits like crazy. Tifa is another character I was unsure about and was even more unsure about how to use her gimmick, which is feints. Basically, you can cancel out of her moves by hitting X before they connect, warp closer to the opponent, and then continue the move if you choose to. As you can imagine, you can really trick your foes with it. However, like Kain, the timing is tricky on some of her feints and takes some getting used to, but my experience with her has been a good one and find myself using her more and more. Finally, there are three hidden characters, I have not unlocked the last one yet, but the other two, Prishe and Gilgamesh, are very welcome additions. Prishe is a brawler like Tifa is, but she combos constantly. She can break opponents very easily, but when it comes to connecting with HP moves, she has a little trouble. That being said, I found myself beating opponents into the wall with nearly every move she has and I cannot deny that I did not smile in satisfaction. Gilgamesh, while I am sad DiMaggio did not do his voice, is incredibly fun to use. His gimmick is that he just pulls one of 8 weapons each time he attacks and as you would expect, some weapons are more effective than others. Some of his moves are very comical like when you use his missile move, he pulls a giant missile out of nowhere(complete with sound effects out of a cartoon) and sends it at the opponent. I have used him a lot and loved it everytime. However, my first experience with him will always be the most memorable as the first time I used his ex-mode, I pulled 8 excalipoors. Fear my 1 barrage! I found myself really enjoying the new stages as well except for Orphan's Cradle, but thankfully, you are not put on that stage too often. I do tend avoid that stage as much as possible kind of like how I always tried to avoid Planet's Core and Ultimecia's Castle in the previous game. These stages are not that much fun to fight on and it is no fun having to fight your opponent and the stage at the same time. That being said, my favorite new stages would have to be Empyreal Paradox, Phantom Train, and Prima Vista. They are not the biggest stages or the most open, but they are quite fun to fight on and besides, smashing the chairs on the train never gets old. However, if there is one thing that still annoys me about this game is the AI. It is not that I find it too hard, but I just find the AI annoying. Any stage that has streams of light, like Planet's Core, your foe seems more content to just surf around the stage the entire time while you get stuck chasing them all over. It seems they think the war between the gods should be settled by surfing. There are other times where I found the AI does incredibly stupid things like making no attempt to dodge some of your moves. I cannot tell you how many times they walked right into a megaflare. I found it does take some challenge out and it can get frustrating at times, but I never found myself getting to the point where I did not want to play anymore. One more tidbit that I found annoying and something that is carried over from the previous game is the camera. Sometimes it cannot focus on your character properly and for lack of better phrasing, it just seems to have a seizure. In the heat of the action, this can get very annoying fast, but fortunately, it does not seem to happen that often. The sound on the other hand, is great. I simply love most of the remixes of some classic Final Fantasy songs. The arrangement of Force Your Way from Final Fantasy VIII is simply fantastic and it is definitely one of my most used songs in a fight. Another one I tend to choose a lot is Esper Battle from Final Fantasy XII. It is amazing what just adding drums to a song can do for it. There are some songs that I am indifferent toward, like the J-E-N-O-V-A arrangement, but I feel that is because I would have loved to have the version from Advent Children in instead as it is my favorite version of it, but alas, I suppose I cannot have everything. When it comes to voice acting, I find it is either hit or miss. You are either going to like the voices or you are not, but some are definitely better than others. Kefka's voice actor is one I really enjoyed and almost all of his lines had me laughing. I really wish he would have showed up in every scene. I was worried about Laguna's voice actor at first as he is one of my favorite characters, but his grew on me and I am satisfied with his, but if there is one that I am still not sure on, it is Kain's. I do not know, but having played Final Fantasy IV, I did not think that would be the voice you would want to go with. It is not that I hate it, but I do not really like it all that much either. One thing I will say though, Keith David as Chaos is easily my favorite voice actor in this game(was in the last too). He really brings the character to life and there is just something about his voice that is alluring. The game is really much of the same as the first one, but there is just so many other things to do in the game, such as making your own stories and the labyrinth mode. It will likely keep you occupied for a very long time if you enjoyed the first one, I know I will likely be putting in over 100 hours into this one as well. It is slow going at first, but as you progress, the game rewards you more and more. I definitely recommend trying it out. - Hiryuu
Log in to comment