I spend most of the weekend recovering from the last week and playing Jak 2. But it gets sooooo hard. I mean, I understand the need for a game to be challenging, but I spent two hours on one ring challenge just to get a couple of precursor orbs.
There's challenging, then frustratingly hard. Jak 2 is falling into the latter more often than not.
It's game design. And it's something the designers should pay attention to.
That's just what I'm thinking about today.
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