Tell me y everybody thinks that TP is not very good and has no soul or heart. Y? I love it. It's long, fun, beautiful, has good graphics, and has a great story line.
JellyfishMan
Those things don't give a game heart, great writing, excellent pacing, memorable moments, and wonderful characters, all standard in Zelda (except Wind Waker, which didn't have very good pacing near the end) were few and far between in Twilight Princess, was there any boss that made you stop in your tracks and say "wow"? Was there a bevy of characters that all felt unique, motivated and important? Was the game paced so that any time something bordered on becoming tedious, the game radically shifted? Is there a single memorable line in the game that's found in the main quest? Are the Dungeons set up so as rather than making them lame switch hitting obstacle courses, the puzzles make you think, plan and then execute?
My answer to all of these questions was "no" while playing Twilight Princess, however it was Yes in MM, OOT, and Most of WW.
In fact, I'm going to say something most people DON'T: Twilight Princess isn't Zelda-y enough, the only thing that reminded me I was playing a Zelda, was the mute hero. Everything else felt like your average adventure hack and slash.
Example:
One Puzzle in Wind Waker, tasked you with filling your bottle with water from a leak in a plugged spring, taking the water to give nourishment to a bomb flower, use the bomb flower to open the spring so that you can then swim across a chasm. CAN YOU NAME ONE moment like that in TP? Aside from hitting randomly placed switches, the puzzles in TP went back to olden days of Zelda, like LTTP puzzles put into 3D, sad thing is puzzles like those ONLY work in the top down perspective, because there's only so many ways to interact with the environment. TP had puzzles like Smash through a wall, or move a cannonball through one room to another, or walk ten feet then put on the iron boots to reach a higher room , what's the point in that? Its not a puzzle, its a fancy elevator, why not just put in stairs?
TP actually feel's closer to something like Lunar Knights, than Wind Waker.
And if you don't know what I'm talking about, go replay all the previous Zelda's in order of release, and then play Lunar Knights. Look carefully at the design, and you'll see what's missing.
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