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Let's get this over with.

Okay, let me just point out all the flaws I see  in one post so we don't have to do this over and over:

You don't have to be a horse rider to see that Epona's trot is unnatural and robotic, My sister saw me playing once and said "what's wrong with Epona (she played some of Ocarina)?  Did you let her get hurt?"  A good example of what a horse is supposed to look like in a video game are:  SOTC, and the early videos of Twilight Princess, where Epona runs....Like a HORSE.

The average human can tell that TP's animations are pretty poor, look how Link flops like a ragdoll when riding that boar, maybe its appropriate for WW's intentionally goofy moments, but when your escaping a burning Moblin fort in a game that's supposed to be a dark, realistic (yet still fantasy) adventure, it ruins the drama.  There's more drama in Majora's first 5 minutes, then in TP's entirety.

The Plotholes:

Zelda's whereabouts are never even touched upon, She melds with midna, then somehow Ganon captures her at the end of the game.  Zant dies at Midnas hands, yet minutes later, he commits suicide....and his motives are never explained.

The Linearity:

This is what gets me.  The game forces me to spend roughly 5-8 hours just leaving the first village, and every step of the way is NOT my decision.  This is okay for pure action games like Prince of Persia, SOTC, God of War and others, but seeing as how once you leave Kokiri Forest in OOT, your free to visit many many places, and Twilight only allows you to go to ONE place, Kakariko, Ocarina has the better pacing letting the player dawdle if they choose, but closing off enough of the game to entice you to complete the dungeons.  TP forces you to turn into a wolf, to get to the meat of the game, your forced to plod through dungeons that are loosely explained to hold fused shadows...

The Bosses:

Wow, let me rub my temple (no pun intended), this is the topic that spikes my blood pressure, because I expected bosses on par with SOTC in epicness and scope.  Instead I get half assed puzzle bosses.  Fights that are uninteresting, bosses that aren't imposing, and are outclassed by the Minibosses (Ball and Chain, The Frog, etc.) essentially make TP the WORST Zelda in terms of cinematic and dramatic epic fights.  I tried making a music video from Boss fights alone, it was impossible with TP, it looked rinky dink and lame, then I did the same with OOT and it looked epic and badass.

Basically, TP is an incomplete, fan service, Expansion pack.