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Problems with Oblivion that should be amended in TESV.

Apparently Elder Scrolls 5 is only a year away, but just what have Bethesda done to make Elder Scrolls 5 better? Fallout 3's overall gameplay, while similar to Oblivion's style of play, had evolved. Don't get me wrong, Oblivion is a great game, but Fallout 3 improved on everything it took from Oblivion. The bartering menu, along with other menus, was much more easier to use, especially with the PC version. I didn't like Oblivion's bartering system much, with asking for my confirmation of everything I wanted to sell, when I could easily just pick out a bunch of things to sell and anything I accidentally put in there could be easily taken out, and one confirmation for everything is all it took.

Another thing that was good was the limb damage. How about Bethesda improve on that system, and include it in Elder Scrolls 5? Head damage could include the same blurry view and stunted magicka. Leg damage could affect running speed and how much damage you would take from falling. Arm damage could affect your aim and your overall attacking power in hand to hand and melee combat. Body damage could affect how fast your fatigue goes down, and makes you less damage resistant.

Preset faces is a good idea. Either that, or actually bring in some decent random faces.I didn't like most of the random generated faces Oblivion used, either being too old or too deformed looking. Why not give us some decent random generated faces this time? What I usually do is get a random face, then work on it from there, but it usually takes me ages before I find a decent face that I can actually work with.

Bringing back some old stuff also seems like the right thing to do with TESV. What like? Well, Bonemold armour, Indoril armour and Dreugh armour was one of my favourites, but they were gone in Oblivion. All three of my favourite armour sets. Medium armour was a great skill, it was a balanced form of not having something too heavy for your inventory, offered some protection and made it so you could move with more ease than heavy armour. Now in Oblivion it's one or the other. I didn't like that, I love having the choice of a bit of both. And before you ask, no, I'm not bisexual.

More weapon types are needed, nearly every weapon type that was in Morrowind had been cut in Oblivion, this includes spears, halberds, crossbows andthrowing equipment. I would say axes too, since the axes in Oblivion are classed as a "Blunt Weapon". Erm... I'm pretty sure if I swung an axe at somebody I would probably cut his head off. So why not bring back the axe classification, so it, well you know, makes more sense? And bring back the spears and crossbows. Warriors need Spears, Assassins need Crossbows. A bow and arrow simply isn't assassin-like.

More variety in voice actors is certainly needed. Why did we have one voice for every elf male, one for every elf female, one for Nord and Orc males, one for Nord and Orc females... Ugh. Even the Breton and Imperial females had the same voice, which made it impossible to tell the difference between the two of them. Why not give a voice for each race, just like the good old Morrowind days? It would make the game much better.

We need a longer questline. Morrowind's was really long, while Oblivions was short. I'm still finding new quests for Morrowind, yet I think I've finished all of Oblivion's quests. I know Oblivion's quests are more detailed, but when it comes to quests, it's the quantity, not the quality. So long as I've got more to do I'm happy.

The levelling system was simply appalling in Oblivion. Long rant short, it's just annoying how a low level character gets paid hardly anything, and when you get the artifacts as a low level character, they become useless, losing that unique and poweful feel they had to them. If you got them as a high level character, you would have a powerful artifact. It shouldn't be like that, Bethesda shouldn't put you off of doing quests as a low level character like that. The whole point of doing some quests is to level up. And another thing. Daedric is supposed to be the rarest material to encounter in Tamriel, right? Then why is it, when I get to level 20+, I see it everywhere. Literally. As in, it's more common that Iron now. So my idea for this is either improve it so I get the actual reward for doing quests, and the artifacts either level up with you, or they are the same powerful thing no matter what level you are, and make it so everyone and their mothers isn't wearing Daedric armour. That, or remove the levelling system completely, as it ruins Oblivion's fantastic gameplay.

So those are my problems with TESIV Oblivion, that should be amended in TESV. Hope you enjoyed reading, and I hope Bethesda takes some of these into consideration.