Updated!There's been x amounts of goodness in my gaming life lately, and I have to admit I wasn't prepared for actually loving Phantasy Star Universe like I do. The beta has been extended until the 21st, which still leaves an entire month of waiting for its PAL release. I don't know why playing the beta seems so important to me, because I'll most likely have to start over once the full game comes out, but I just can't help enjoying it immensely.
I recieved my copy of Splinter Cell: Double Agent today, too. Coinciding with the release of Lumines Live! on.. well, Live. After playing three missions of Double Agent I frankly couldn't quite shake the feeling of slight disappointment.
To be honest I don't know what I was expecting really, apart from it being more than "Chaos Theory with shades" - which graphically it.. sort of is. It's not that the game itself isn't better, because it feels dynamic and open and downright thrilling to play. It's just that.. Chaos Theory could essentially have been this game just as easily. It's better in a way that CT itself could've been without the 360, and while I'm not usually one to cry "not next gen!1!!" - actually hating the expression with a fiery passion - this feels disappointingly familiar in terms of animation and visuals. It's sharper, no doubt, but the lighting of the older Splinter Cells was already so fantastic, the HDR here doesn't make a huge difference at all. When you're moving around, especially during night missions you could easily mistake it for CT - in fact my nephew did, coming to pick up his memory unit, seeing me play it. Animation is the culprit for sure, and it cements the notion that this is the Pandora Tomorrow style extension to Chaos Theory much more than a proper sequel.
For the record, the notion that it's better looking than Metal Gear Solid 4, which some have stated, is absolutely laughable. Its textures might win in screenshots, but that's it, I assure you.
All that said, I'll play it proper and probably write a review. I was mighty impressed by Chaos Theory and threw it a passionate
9.6 on my old account, so the foundation for Fisher love is certainly there.
Lumines Live is vastly more disappointing though. It's essentially Lumines, which means that it's possibly one of the best games ever, but it's chopped up and compromised in such an incredibly soulless manner it's difficult to not feel entirely heartbroken about it. There's no Shining, there's no Lights, and the game is roughly a 4th of the length of the original game going through the challenge mode. Extra packs will be made available on the marketplace in due time, priced at 600 points if the first "advanced pack" is any indication, and while that might help make the game feel more complete, it's insane that you're already paying 1200 for something so inferior to the original game.
It's still AWESOME, but in its current state I can't wholeheartedly recommend it. There's lots to do in it in terms of puzzle modes and versus stuff, but the main draw of the original game - the challenge mode - is crippled to the point where its former brilliance doesn't quite come across. I'll holler if any of the subsequent skin/music packs make a big difference.
Update: Advanced Pack downloaded!Some time yesterday the Advanced Pack was indeed released onto the marketplace, and I was right there to gobble it up. Does it feel like the missing piece of my broken heart? Yeah it sort of does in a sense.
Thing is, the philosophy behind Lumines Live is very much that it's Live, in the sense that it's an ever changing Lumines. I didn't truly get that before, but was just adamant to have it be the PSP version. The result is that you can't really talk people into buying LL and have them understand what was so brilliant about Lumines in the first place. In fact, it feels like it's an open source version of the game for people that are already fans - sort of like the complete opposite of what I thought before I grabbed the new pack.
The pack weighs in at another 50MB (!) which essentially makes it the second half of a 100MB game. It adds a bunch of songs, and from what I could tell, the Advanced Challenge Mode is slightly lengthier than the initial one thanks to longer songs. You'll get a few more new ones aswell as a few more from the PSP version. Still no Shining or Lights in sight though, which is a little bit disappointing perhaps, but with the promise of a constant stream of content, that may well change in the future. In any case, the new stuff is occasionally very good and lives up to the high standard set by the original.
Even if you use the skin edit mode you won't get a game that throws as many levels at you as the PSP version did in one go. This is perhaps the only disappointment left once you realise that there'll be many more packs to play through if they keep true to their initial idea behind this edition. The fact that you can't just slap an infinite amount of songs in a playlist seems stupid, and I really expected that to work. One of the greatest things about Lumines was that it seemed endless. It had an unfathomable amount of songs/levels, and when you finally reached the end you got to hear the almost legendary "Lights" and essentially
play a sunrise. That's gone here, it's just.. not retained at all.
To summarise: Lumines Live is suddenly a way more promising prospect that while not fully realised yet, feels a great deal more worthwhile having downloaded the advanced pack. If you're just going for the base pack I flat out don't recommend a purchase, but if you're grabbing both then go right ahead. I can say with confidence that PSP Lumines or Lumines Plus for the PS2 will still be the best ways to experience the game, but as someone who already
has, this is an excellent customizable, ever changing version to own.
Lumines fans will have to look to Lumines 2 for a true sequel though, because Live clearly isn't it.
Log in to comment