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SirFatalChaos Blog

Timesplitters need a overhaul

Before you fanboys go all "OMG WE WNAT DA SAEM GAME", I am too a fanboy and I've loved the series every game.

But there is one thing that needs to happen to the series gameplay.

Why?

By every to every other generation, certain gameplay gets old while new changes. Theres good change and bad change.

Lets look at a few examples...

Mediocre Change

Perfect Dark -> Perfect Dark Zero: The game had an OK change. It wasn't nexgen enough though. There were things that could've been changed to make it better, but for the most part it was pretty good, but not good enough.

Bad Change

Phantasy Star Episode 1 & 2 -> Phantasy Star Universe: The game had a very drastic change in art direction, soundtrack, gameplay, *enter what else I forgot*. To some people it was still fun, but it wasn't near as good as PSO.

Good Change

Halo 2 -> Halo 3: Even though Halo 2's gameplay was before it's time (thats why it did so well), the changes that most people didn't notice, helped the gameplay expand even more.

Free Radical did a very very good job of changing in generation, but they didn't do too well this generation. We saw that Haze recently flopped, but why? I don't think they have a hold on nexgen gameplay so much atm. The game needs to have a major lift on the gameplay, but still keep the feel of Timesplitters.

I'm not talking about adding sprint, TPS, destructable enviroments, not revamping the whole experience, but nexgenning it.

Basically do what they were trying to do with Perfect Dark Zero, but hit it on the ball. If they stick completely to the old style 100%, it's not gonna do so well. That means having major changes on the maps too.

Hopefully they get it right

Call of Duty 4 Needed Changes (based on balance, fact, and obviousness)

Every game has its balance issues, and Call of Duty 4 isn't an exception. Many cries and moans have been said, but usually not from balancing issues, but to sucking issues.

I do have a list of things that need to be changed and things that don't plus why I think they don't need to.

Too start off there are a few things people think that need to be nerfed...

First off is Juggernaut.

"jugernoob iz sooooooooo cheep. i hav to shot dem two much!" True that you have to shoot them a bit more, but it isn't nubbish. Why? There is something I like to call "damage rates"; +1, 0, -1.

Damage rates are the differences from one player to another via Stopping Power, Juggernaut, or niether.

For example:

Niether vs Niether = 0, both have the same health and damage, therefore they are at a neutral state

Stopping Power vs Niether = Stopping Power has a +1 advantage vs Niether because Niether has less damage but with the same amount of health

Juggernaut vs Stopping Power = 0, SP vs J cancels out eachother making SP turn into normal damage, J into normal health, and since J never had a damage enhancer, the damage is equal

Juggernaut vs Niether = Juggernaut has +1 advantage vs Niether because they have the same damage, but Juggernaut has more health

Therefore, N vs N = SP vs J, SP vs N = J vs N

So technically if you have Stopping Power and you are shooting at someone who has Juggernaut on, you are basically shooting someone without Stopping Power towards someone who doesn't have Juggernaut.

Also it doesn't take that many more hits to kill someone with Juggernaut on. It is harder to spray them, but if you aim and the chest and actually get good at aiming, you won't even think about it. Therefore Juggernaut isn't OP, it's that some people need to aim better.

Martyrdom is an easy one to expain. If you can run away from an uncooked grenade, then you should have no problem with Martrydom.Technically it's easier to evade Martyrdom than an uncooked grenade because you can always suspect of someone having it VS a suprised grenade.

Now to game balancing!

M16

NERF: Time between burst and each shot needs to be lengthened a little bit
BUFF: Consistantsies between damage rates need to get fixed (as in +1's 2-3 shotting sometimes or -1's 1 shotting)

MP5

NERF: Total inconsistances with damage rates (-1's and 0's 2-3 shotting)
BUFF: None

P90

NERF: Decrease accuracy/spraying and increase the recoil while using iron sights (the gun is too easy to spray with. TOO many example on why it is and why it is one of the "OP" guns)
BUFF: None

Barret .50

NERF: Time between shots sharply increase, big increase on recoil in scope mode, and 1 shotting while -1. (the Barret .50 shoots auto [way faster than the M40], recoil is just as bad as the M40, it's more powerful. Thus keeping power, decreasing spam/spray and always 1 shotting)
BUFF: None

SAW

NERF: None
BUFF: Little more damage while -1

G36c

NERF: None
BUFF: Little more damage while 0

Desert Eagle

NERF: Little less damage while -1
BUFF: None

Non-gun related changes...

50% less damage while shooting legs and 25% less damage while shooting feet (rewards good aiming, discourages full on spraying)

Better hit boxes / Hit detection (crosshairs not on bodies, but still hitting is a no no)

Knife lunge needs to be shorted a small bit

Yet again, these changes are based on thought out balance, experience, and usin' your noggin.