"All I can say is that only at a certain point in development does an actual "Game" come together. When you start making a new level, you do not start colouring it in from the start point to the end-trigger. Layers get added on over months of development and a game can only really start coming together near Beta. What was shown was not a gameplay demo, or some unveiling, it was a demo of our physics and lighting features and what we can do with ragdolls and texturing. Fact is, it was not ready for the general public, because then we would have no end of "It looks nothing like the E3 movie! $ony $ucks! KILLZONE LIES!!!". We are working hard at getting to the point where we are ready to show it and where it will look better than anything you want to compare it with. We still have a lot of work to do till then, but we will get there." --- Seb Downie - Lead Tester _ Guerrilla Games
Secondly, Phil Harrison...
"Please remember that we're showing you this footage as an example of our technology," stated Harrison before running the b-roll. "Keep that in mind when looking at it and don't think of it as looking at the game directly."- -- --TECH DEMO! NOT REAL GAME!
I find it funny how you are saying that the game will flop on its back because it was a tech demo that wasn't the level of the trailer... absolutely pathetic...
IT WAS A ****ING TECH DEMO. You can make your judgements on the game in July when the true unveiling of the game is shown.
And Heavely Sword now on this new build looks amazing. Better than anything ever.
I thiink that's 'cuz Epic is a much more efficient dev than Guerrilla. From what I heard from GDC goers' impressions, Killzone is going to flop on its back harder than the giant enemy crab in the Genji demo when it's unveiled at E3.fuzzysquash
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