http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/Gammit10While I agree there are good points in there, frankly I find the author's tone insulting. It reads like a news story, exaggerated for the purpose of ratings/reviews/whatever. Since I've been playing I haven't noticed any "every half hour crashes" and thankfully for me the other major bugs haven't showed up either. Now don't get me wrong I agree that some of these things should have been finished beforehand by Stardock, but I think the product as is shows promise, and with the bugs ironed out (and honestly no game ships "bug free" anymore) it will be a great game overall.
Soziele's forum posts
Having played MMOs for nearly 10 years now I have to say it seems to be a very difficult balance to strike between accessibility and making the game challenging/interesting. I personally liked the play-style of AO better than WoW (can move in combat, more interesting environments, better class mechanics) but hated the very heavy death penalties especially with no way to resurrect fallen allies and steep leveling curve to begin with. I would much prefer a game that struck a middle ground between WoW and the old guard of AO, EQ, and UO, rather than another WoW clone with a different story. Warhammer had promise, but it had a number of it's own problems. GW2 seems like it might fit the bill so long as they don't over instance it, only time will tell.SerOlmyAgree 100% So far I feel like GW2 is treading that middle ground, however I agree its stance on instancing could change that. Still the GW business model makes a strong initial player draw. A one time fee for an MMO is a much better price point for new players than "we're taking $15 a month for the rest of your life". So even if it doesn't get many permanent converts I think GW2 will sell rather well purely from the standpoint that alot of people will think it is worth the price to at least try it.
[QUOTE="Soziele"]1)Instanced doesn't mean it isn't an MMO. What instanced gaming offers is the ability for developers to tell a story that can apply better to an individual player. Instancing allows for player actions to affect the world around them (although I agree Guild Wars 1 didn't do much with that), so rather than a boss you killed coming back to life in 2 minutes for the next team to kill, that boss is dead, period. I would just like to see GW2 do MORE with instancing.
2) I wouldn't count on TOR not having instanced sections as well, it creates a far more immersive story when it is a solo player/ solo player and that players group instead of a mob of different players running around, and Bioware are the kings of RPG stories, they'll try to make it as strong as possible.
airshocker
If everything is instanced, except for the lobby, that is not an MMO. Being able to only play with a handful of people in each instance defies the definition of an MMO.
Never said TOR wouldn't have instanced sections, but it will be much more open than GW2. Bioware isn't going to defy expectations with that one.
While I agree about the low player count for each instance, it still is an MMO, just a different kind. MMOFPS games typically don't even exist outside of the instance. If your definition of an MMO is an open world game then yes Guild Wars does not fit that perspective. However that is a narrow view of a large genre, not all MMO's work that way.This made me fall out of my chair :D SC2 is way better though, the whole problem mentioned about unit balance is the mark of an unskilled player. Any unit can within reason kill any other with proper micro and player skill. Marines can kill battlecruisers, zealots can kill ultralisks, etc. It just depends on how good the player is.Regardless...the winner is Korea
Sacif
1)Instanced doesn't mean it isn't an MMO. What instanced gaming offers is the ability for developers to tell a story that can apply better to an individual player. Instancing allows for player actions to affect the world around them (although I agree Guild Wars 1 didn't do much with that), so rather than a boss you killed coming back to life in 2 minutes for the next team to kill, that boss is dead, period. I would just like to see GW2 do MORE with instancing. 2) I wouldn't count on TOR not having instanced sections as well, it creates a far more immersive story when it is a solo player/ solo player and that players group instead of a mob of different players running around, and Bioware are the kings of RPG stories, they'll try to make it as strong as possible. On topic of which is going to be better, GW2 or Cataclysm, I think they both have their place in the industry. Guild Wars 2 from the developer info is really striving to innovate, and to me it is far more interesting than Cata, if purely for trying to think differently. However of course Cata will have the larger playerbase, as the install base on WoW is far higher than that of the Guild Wars series.Can't compare. Guild Wars 2 isn't an MMO. It will be instanced just like the first one.
A better comparison would be SW:TOR versus WoW:Cataclysm.
airshocker
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