A thought I had on my mind that I forgot to mention yesterday- pockets.
So I had to wear khaki pants for some thing, and these things are really big. It's weird, it fit fine around the waist, but the legs are big as hell, like these pants were made for people with disproportionately huge legs.
That was an obvious simile, looking back on it.
Anyway, the pockets for these pants suck. The opening is vertical, and the pockets are pretty big. Now, because the pants are so loose around the legs, the pocket can move around. If it were to be positioned on my leg when I sat down, gravity would pull things out of my pocket, and they'd be free to fall right out since the opening is pointing straight down while sitting.
This is poor pocket design. Pockets should hold things, these pockets do not. And I think a thumb drive fell out of my pocket. It wasn't anything important, but that thumb drive cost money, money that these pants stole from me.
Another thought I had just a moment ago- smoke alarms.
The people in my house are heavy sleepers who have trouble getting up in the morning. I can hear their alarms from the other side of the house, and they'll sleep for a while with this thing next to their head.
If there was a fire, and they needed to be alerted by a smoke alarm to pack their **** up and run, they'd be ****ed. And I typed out those two words before forgetting that GameSpot censors ****.
And I played Castlevania: Circle of The Moon for a bit. It was an early title for the GameBoy Advance. It was a bit rougher around the edges than Symphony of The Night for the Playstation, the first Castlevania to incorporate RPG elements, such as stat growth and equipment. It wasn't the first to include a Metroid-styIe map, that could be said of Simon's Quest for the NES, the second Castlevania. But I'd sooner liken it to Zelda than an RPG. And I wouldn't call Zelda an RPG. Some people do, I don't.
So there is equipment, a slot for body armor and two more for arms. That's a lot less customization than, say, Portrait of Ruin, where you haave slots for the weapon, head, body, feet, two slots for accessories, and maybe another slot or two I'm forgetting. You can customize your weapons however, with the game's magic system, DDS.
DDS is acronym or abbreviation or something for a title I don't remember.
Pretty much, you have 20 cards (I think it's 20), 10 for each of the two types. You pick one card from one of each of the types, and their effects combine to give you a magical ability that you can activate. This includes turning your whip into a sword, a flaming sword, a flaming whip, a claw (?), a hammer, and some other bull****.
These cards are a pain in the ass to get, though. Each card drops from a specific monster, and these drop rates are cruel. And there aren't many ways to jack up your Luck stat, so you just have to deal with it, pretty much.
Anyway, CoTM is challenging and engaging and I'm enjoying it and I played it when it first came out and it's nice to play it again blah blah blah.
QUESTION: Are my long-winded talks on videogames boring or interesting?
Another thought I had, looking back over this- the term, "Role-playing game".
We pretty much use "RPG" to refer to game involving statistics influencing your character. But that's not really role-playing.
I guess that's all I have to say. I mean, I'm not opposed to people using the term "RPG". Sometimes a word's meaning changes. It's cool.
Also, check out the spelling suggestion I got for "videogames".
videogames
: video games, video-games, Vietnamese, dogmas, Vietnam's, dogma's, boardgames, dodgems, Viacom's, Watergate'sGaemSpat
Some of those are just... interesting.
And I'm trying to fix my typos, but they aren't underlined and it's annoying. Just throwing that out there, since the window is still open.
Nevermind, just don't use the button lebeled, "Check Spelling" below the window. Durr.
I just played CoTM to get some DDS cards, and it went better than expected.
The weird part was this one enemy I hadn't even killed 5 of, and I say, "Gimme your card." and he drops it. I walk out, engage another card-carrying enemy and say, "Now gimme your card." and he drops it. This just seems odd after I had to kill, like, 50 of one kind of enemy to get their card.