30 or under hours seems to be the new norm for RPG main quests which is a shame. Very rarely can any games crack this anymore without extensive side questing. I guess it has to do with how much more work and money they require to make, or something.
I liked this movie a lot, and I'm not against changing how it's explained, but I sincerely hope they don't leave out all this stuff entirely in Chapter II. The idea these days that absolutely everything needs to be kept simple and face value is really damaging to the imagination of writers.
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