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StealthNuk Blog

Well then...

http://www.livejournal.com/users/stealthnuck/

Screw Boiling Point.

That game must be the prime example of companies rushing out games to meet stupid deadlines. I'm not sure where to start as far as bugs and glitches are concerned. To sum it up, there's something broken in every part of the game. That's not even an exaggeration, it's really that horribly bad. After fifteen minutes of playing - ten of which were spent trying to get out of the bugged menu screen - I purged it from my system. And then purged something else on top of it.

Atari's now in my bad books.

Boiling Point

In the last few days and late nights, I've completely caught up to everything that's on the internet: all the news, stupid movies and pictures, general geekery etc. Previous experience with this phenomenom, which I have yet to name, says I need to find something outside the realm of the wired to keep myself busy. At least until some new idiot video of a fat scandinavian kid singing techno surfaces.

So I've acquired a certain game called 'Boiling Point:Road to Hell'. Since release it's been getting incredibly mixed reviews. Some say it's unplayable because of a rushed completion and subsequent clouds of bugs. Others harp about its ambition and unusually open and well-thought design. In general, games lately bore me to hell. Even Half-Life 2. I've been desensitized. But with scores ranging from 0.5 to 9.0, this could easily be one which sucks me back into the gooey, warm womb of obsessive gaming.

Or I'll delete it after 1/2 hour and thank Sod I didn't spend money on it.

Should I have said that?

Speaking of gooey wombs, another game has recently sucked me back in. Yes, that game is RO. My arch-nemesis, the cause of many a bad grade, and pasty white skin. Damn a certain friend for pointing me to it, it is slowly consuming my insides, for a yet unknown but probably devious(re:korean) reason.

At least I'm not paying for it, either.

First impressions to follow, someday. And a review of Guild Wars, which I think is comparable to many seperate and distinct types of monkey feces.

First!

From May 1:

Rather then just watch the status bar on the RO download slowly tick across the screen, I may as well post.

I saw Space's new show Charlie Jade today for the first, and probably last time. From what I heard previously about it, it's got a pretty decent premise, original plot, and is supposedly heavily influenced by Blade Runner. Somehow, it fell flat.

Right off the bat, the opening theme is terrible. Visually, it was just a collage of techy, grungy shots plastered with lame effects. It's been done. The music was pretty uninspiring - a monotonous sludge of a piece. With the show described as 'gritty', you'd think there'd be some real instruments, some elec guitar at the least. But no, it's largely synthesized, and completely unremarkable in every possible way.

Moving past the first minute, things don't improve. I've only watched the one episode, the second one of the season I think, so it might not be fair to pass judgement yet but...holy crap was it slow. One word comes to mind when thinking of it: Prozac. Not a great deal of action, long periods of nothingness, forgettable dialogue. Nothing at all endearing. Thank sod I have a dart board.

Last, the thing that really got to me, production. To start, they use a 'shaky cam', quite like Battlestar. I don't actually mind that, it gives a good documentary feel and adds some reality. If they had just left it at that... On top of the shaky cam, they add the whole load of 'artsy' bullsh!t effects. You've got the lopsided camera, mirror image effects, grainy crap, swirly blurry crap etc. etc. After a few minutes of that, sickness sets it. Just because some jackass felt the need to add 'dynamics'.

That show aint gonna last long.