Finished a few more games since the last entry. And started a couple more as well.
Beyond Good and Evil turned out to be an alright game, but far, far from the masterpiece its most vocal supporters claim it to be. It has some really good things going on for it, such as an outstanding musical score, a wonderful lead character, and a very well done gameworld. Unfortunately, it has some serious camera problems, a story that felt rushed at the end, and obnoxious stealth segments that add insult to the injury caused by its simplistic combat and almost as simplistic puzzles. I enjoyed most of what it had to offer, but I certainly won't shed a tear if a sequel never gets made.
Batman: AA was an unforgettable ride from beginning to end. Nicely paced, with great visuals, kickass voice acting and an elegant, deceptively simple combat system that rewards experimentation and has a great flow to it. Not to mention a truckload of secrets, modes and unlockables waiting to extend its replay value.
Braid, on the other hand, was quite disappointing. Whatever the message this game had for me, it flew too high above my head, and got lost within the frustration caused by its aggravating puzzles, that more often than not felt hard just for the sake of being hard, and not always as logic as its developer claimed them to be. It does have interesting game mechanics, and it's a must have for genre aficionados, but other than that, I got little else out of this presumptuous collection of puzzles.
Right now I'm working my way through Broken Sword: Shadow of the Templars and Shadow Complex. I'm about 50% done with the first, and loving its art styIe most of its dialogue and characters, as well as its down-to-earth puzzles. The second has made a nice first impression in the hour or so I've spent with it.