It's fair to say that Dragon Age 2 has suffered a beating from PC players since it's release earlier in the week. Unfortunately, it's not hard to see why either. The PC has survived the test of time, with players managing to get their mittens on some of gaming's finest role playing titles of which DA2 developer BioWare has contributed to itself in no small sense.
So for all the promise, all the hype of Dragon Age 2, things didn't go to plan. Streamlined, or simplified as some would argue the game doesn't live up to its predecessor. That's a shame, but for the console world who more or less got a port of DA: Origins its certainly a comparative win. Better looking, faster, sharper and more action-based the game will appeal to a much larger audience away from the PC, but at the expense of the latter. More time would have done the game's development no harm, but the main cause is likely to be naivity on EA's (maybe even BioWare's) behalf. Simply looking at what made Mass Effect 2, a space opera, great over it's predecessor, taking that and slapping it onto (or slashing it away from in most cases) a fantasy RPG is simply a sign of a game being rushed. It doesn't do the IP justice, and certainly not players either.