I liked the game, but I think it has a major flaw. I'm what some might call a leveler. In jRPG's especially I have a tendency to artificially jack up my characters. As an example, I went in Rabanastre palace at level 31 in the beginning of FFXII. I even found a cool way to get my characters to level 50 in disc 2 of Lost Odyssey despite the games desire to hold you a certain levels.
The major flaw in Lost Odyssey then for me was that there were no sweet abilities, items, spells at the end of the leveling process that made it worth it to get stronger. As and example, there is an attack called "Combo" at the beginning that does 2 hits, and an attack at the very high levels called "3-Combo" that does 3 hits. The problem is that Combo can be done in 1 turn and 3 combo takes 2... so you're just gyping yourself of a hit by using the stronger attack.
This is all not to mention that none of the characters have any unique attacks. A friend of mine noted that Limits/desperations/overdrives/MQs from Final Fantasy actually contribute a lot to the overall interest of the combat even though they don't pop up every fight. The idea that your just storing up for a baller attack makes things interesting, and the elaborate nature of the final version of this attack makes working so hard to get it worth it. Lost Odyssey doesn't have that, the combat is just extremely basic.
I personally think that the story is pretty good and I agree that the mature nature of it makes it much more interesting. I just wanted a little more depth in the combat and some better hair graphics for this game to be truly great.
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